I’m not even sure where to post this for help as I have zero idea as to what this means or what is wrong.
Aparently my blendspace (1d) has “sample” skeleton pose/animation that is “out of bounds”. Google comes up with nothing helpful and it means nothing to me. I don’t know how a hand pose can be “out of bounds”. It’s just a stic pose of a closed hand for a VR hand.
BS_HandL is a blendspace for hand poses. SK_HandL_GrabPose is just a pose “animation” for the hand. Nothing actually moves in the animation, it just uses the pose to blend between neutral and grab.
This worked for weeks up until today, I don’t know what happened. Nothing actually appears broken, I just keep geting this error.
In your blendspace, look inside Blend Samples under Asset Details, and find the sample SK_HandL_GrabPose in the list. Make sure that the vales for the axes of that sample are within the blendspace’s limits. You can check the limits under Axis Settings. For example:
This gives me the error you’re getting because my sample has a value of 100, but my axis only goes to 50.
Wanted to add something to this. I had something similar which this helped me resolve. For some reason it was putting extra animations and values into my Blend Space. I had 3 animations but it was showing four. Two of them essentially the same with different Speed values. Appreciate the fix Zeaf.