I have no idea what this means. Apparently an animation file is "out of bounds". Help please

I’m not even sure where to post this for help as I have zero idea as to what this means or what is wrong.

Aparently my blendspace (1d) has “sample” skeleton pose/animation that is “out of bounds”. Google comes up with nothing helpful and it means nothing to me. I don’t know how a hand pose can be “out of bounds”. It’s just a stic pose of a closed hand for a VR hand.

BS_HandL is a blendspace for hand poses. SK_HandL_GrabPose is just a pose “animation” for the hand. Nothing actually moves in the animation, it just uses the pose to blend between neutral and grab.

This worked for weeks up until today, I don’t know what happened. Nothing actually appears broken, I just keep geting this error.

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In your blendspace, look inside Blend Samples under Asset Details, and find the sample SK_HandL_GrabPose in the list. Make sure that the vales for the axes of that sample are within the blendspace’s limits. You can check the limits under Axis Settings. For example:
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This gives me the error you’re getting because my sample has a value of 100, but my axis only goes to 50.

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This was the problem. Thanks.

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Wanted to add something to this. I had something similar which this helped me resolve. For some reason it was putting extra animations and values into my Blend Space. I had 3 animations but it was showing four. Two of them essentially the same with different Speed values. Appreciate the fix Zeaf. :grin:

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Yes this was my issue too - thanks! I found that I had two of the same animations on the graph, although one was off screen as the values were out. You can change the one of the values to bring it on screen (I changed Direction to something closer to my other animations) and can then right-click the node and delete: