In Blender, each object has a pivot point. But when I import into Unreal, my pivot point is going to center of two objct.I check the bake meshes, and if I uncheck it, things get even weirder—the two objects just collapse together. I have no idea how to import a simple mesh in unreal 5.6 because everthing looks complex and no tutorial
Hello, Welcome to the Forums,
There’s a ‘combine meshes’ setting in the Unreal Engine import dialogue.
With that disabled, both objects should import as their own mesh, but they will retain their offset from the blender origin.
You can easily change the origin/pivot with the built-in modeling tools.
Let us know if you’re still having troubles.
The pivot point for each object in Blender is the small dot displayed at its center.
What you think is the object’s pivot is not the object’s bound pivot, but the position of a temporary pivot. By default, it is set to the median point of the selected object.
You can move the 3D cursors using Shift+S and change the object’s pivot to the 3D cursor’s position via the Object menu.