I have no idea how make camera like Ultrakill and Doom in my FPS game

Hi guys, please tell me how to make the camera like in Ultra Kill and most FPS games, because I can’t figure it out.

One of the problems is that the original mesh (That C++) can’t be attached to the camera, but if it’s replaced, all the animations (anim montage from GAS) won’t work.

However, if the original mesh is attached to the camera through a node, everything goes wrong when crouching (basic crouch).

(sry for bad Englsh)

Hello @Listasavr! Welcome to the forums!

Did you try attaching the camera to the mesh instead? You can give the mesh a socket and have the camera attach to that socket! Attachment order and hierarchy matters! :slight_smile:

Hope that helps!