Ok, I plan on making Sophie Tails, my UE4 webcomic. While researching I came across many tutorials and have a number of questions. If someone or many someones could answer them I would be ever so grateful and will even credit them in the credits page
- Can I use overlapping UVs with different materials? For example, I have the arms, legs, body, and face all on their own material, and all overlapping for the best textUE4 details. However, I used a character making tool for it and made sUE4 I used my own UV map when I did so, leaving the original untouched. Which one will I have to use? Mine or Original uv map? (I don’t want to textUE4 them until I know for sUE4.)
- Where or how can I get a UE4 rig so that I can adapt it to my models and make use of all the animations? Is there a blender file for it?
- Can I have different attachments like wings and tails? If so do you know of any tutorials that you can share with me?
- I have a male and female base form that I plan to attach the character parts to, clothing, hair, tails, ect. Is this possible or must I make each character by themselves and import them in?
- Poses. I will probably need custom poses, Can I make them in Blender and import them in? Do you have a tutorial link?
- There will be various character changes as I expand on my story world. Does UE4 include a way to change the target character on the fly?
- My basic idea for using UE4 for my webcomic is that I make the basic poses and simply play the “game,” allowing the system to take the snaps, but I might also have to get down and take a custom snap if necessary. Does UE4 give me that kind of control?
- Each “level” will most likely be a different section of the comic that I can explore and tell the story as I see fit. Is there a limit the level sizes and amount?
- And finally, rendering. Does anyone know of any good links on how to build a custom shader so that it can look like a cartoon yet still be 3d models? I know 3d delight can easily do this, I come from Daz3d who has PWToon, so I know it IS possible to have a very toony feel to everything. It would be awesome if I could just park everything and the shader makes everything look exactly the way I want it without too much effort. I plan on using simple, non bump and displacement map textUE4s to get a cell shaded look based on the position of the suns. (Don’t get me started on why I dropped Daz for my comic ideas, it’s not pretty.)
- Cloth. How advanced is the clothing control in UE4? I dont expect dynamic cloth or anything but it would be nice if Sophie’s lab coat looks and acts like a lab coat, for instance. Or is that all animated in and attached to character movement?
- Alpha maps. Does UE4 support them so I can prevent nasty poke through or must I make each model with their clothes?
That’s about it, thanks for your time and have a great day