"Internal compiler error inside
CreateExecutionSchedule (site 1),
please contact the framework as we
report for this bug,"
It has broken several blue prints of mine and I have re-made them, is there another way of fixing this?
I reset my UE4 to see what would happen, now I’m getting a crash everytime I load it.(error below)
The error I get when I now try to open my project is;
We apologize for the inconvenience.
Please send this crash report to help
improve our software.
Branch: 4.4.3 Binary.
Build version: 4.4.3-2296771
Detailed description of the issue:
Here’s a run-down of what happened;
I tested and saved my game yesterday, everything was working fine, when I went back on today I hit “play” to find the my gun wasn’t firing, I went into the blueprints to see that the nodes had somehow disconnected but had left small stubs of blue where the “wire” should be, I dragged them and put them into their correct pins, hit “play” to no avail, I then reset it hoping to just load it again and for it to work, it didn’t, nor did it even load, The entire project crashed and gave me the error below, i can now no longer get into my project without this error crashing it, is there any way I can salvage my project
Screenshots/Link to video: Screenshots would be useless as I just receive an error, will provide if asked for.
Action 1 Created a system for the inventory, using an int as the inventory value. Action 2 Created an event so when I clicked ^E^ I equipped the selected weapon. Action 3 Created another bp actor for the gun and firing mechanics Action 4 I have a struct to hold all the details of the inventory class weapon including its firing counterpart(the second version with mechanics) so that you can call it, attach it and create an event when i click it traces and spawns an emitter. Action 5 Got it all working, saved and exited Action 6 The next day Turned it all back on to find my gun wasn't firing. Action 7 Looked at the blue print to find that the wires was not connected, there was just blue stubs where the wire was supposed to be. Action 8 I reconnected the pins, compiled and pressed play. Action 9 The weapon still did not fire so i reset ue4, not saving. Action 10 I opened the launcher, went into the library and opened my project, to receive an error.
System Specs: DXDiag attached.
Attachments: I will send anything you require, just ask me what so I know.
I cant upload the the log files and bmp files, it says wrong format and i can not find CrashReportClient.log in the file you state.
I have found someone with practically the same issue as me; BUG: BP Internal Compiler Error: CreateExecutionSchedule Site 1: contact Framework - Programming & Scripting - Unreal Engine Forums