I am currently working on sounds on different materials, and i have done it step by step as shown on video (https://www.youtube.com/watch?v=k28vy4lOpW8&ab_channel=GorkaGames) but i do not hear any sounds on object with phys material, i tried all.
It seems like it does not recognize Surface Type, all other parts are working, but i made Physical Material and set my Surface Types in them, same as in project settings, any ideas?
Youβre spawning the audio actor at 0,0,0 world location. You need to set it to the actors location.
Better served just add an audio component to the actor and pass it the sound.
Yeah, but i tried doing this, but it does not help t all. I even added Print to see if it works, but it does not.
βDraw Debug Sphereβ at hit location.
Verify your trace is working properly.
Verify your sound files (Waves/Cues) have appropriate volume.
Verify your sound attenuation is setup correctly.
Thank you, i will try
Thank you so much, i am stupid, my trace was hitting player instead of floor
Iβd definitely move your footstep setup over to metasounds. So much easier to manage when you get upwards of 10+ surface types. My project will exceed 50 easily. Iβm sure Iβll eventually have to refactor based on the 62 surface type limit the engine has.
Anyway, Little peek at the way Iβm handling it in MS.
After traceβ¦
MS with data asset, presets is the way to go.
Absolut legend, thank you! I am willing to use MS, i am just newbie so learning from basic
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