ok so for some context I wanted to try an auto rigging software for a character model that i have called AccuRIG and its pretty amazing. I managed to rig my character to the UE5 skeleton and put it into the engine replacing the standard mannequin mesh.
Everything works fine and all the animations work great however my character is floating slightly in the air and I have no idea how to fix this issue, my initial thought was that it was an issue with the capsule half Hight but no matter how much I change this it doesn’t seem to change the fact that my character is floating. How can I go about fixing this?