I have ghost collisions in my scene that are preventing me from going forward in every way you can think of and do not know what to do.

So I was able to get rid of the “Bad Size” icon by setting the capsule component back to the world origin and then moving it back to where I had it. But, that sadly did not change anything. I think it is natural for items to imported with overlapping simple collisions by default and I do not think that it is anything of that nature. I cannot locate any obvious collision that would keep the character from moving beyond this invisible wall that seems to be there though. It is a strange issue, I think.