I have collision problem in combat with enemies

Good, I have the enemies created along with their attacks, life, etc. The problem I have is that despite the collision I have everything in “ragdoll” and including all the static models of weapons armor etc I put them without collision, and the same static mesh components I also put them in ragdoll. and well the problem I have is that I hit an enemy and it flies away to the … xDD how do I solve that?

Hey there @raygatsu85! Welcome to the community! We need a bit more information about your project because depending on what’s generating your impulses. If you’re using the baseline character component and the capsule does impulses on it’s own, your collisions could be coming from that capsule and it sends physical impulses. You can disable/tweak it in the character class details:

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Otherwise we’ll likely need to see how you’re handling your impulses to give clearer advice.

Thanks, you solve it. I will tell you the solution to what happened to me so that people could have the same problem, only there to leave the collision in ragdoll in the capsule and with respect to the rest: armor, weapons, box, etc. leave it in no collision and that’s it.