Good afternoon, for some time now I have been working on this project, it is for virtual reality. I currently have a small issue with the bake process. I have a large ground geometry where it generates dark spots across the entire geometry, despite having increased the lightmap resolution.
Is that channel 0 or 1? ( you can choose the channel at the top of the screen )
UVs are on 0, and the lightmap UV on 1.
I’ve tried with all the channels, even with the one that comes well-prepared from Blender
Can you show what channel 1 looks like in the engine?
Yeah… hmm… ![]()
The only other thing I can say is, maybe try CPU rather than CPU lightmass.
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