I have an issue with the bake process (Black spots)

Good afternoon, for some time now I have been working on this project, it is for virtual reality. I currently have a small issue with the bake process. I have a large ground geometry where it generates dark spots across the entire geometry, despite having increased the lightmap resolution.


Is that channel 0 or 1? ( you can choose the channel at the top of the screen )

UVs are on 0, and the lightmap UV on 1.

I’ve tried with all the channels, even with the one that comes well-prepared from Blender

Can you show what channel 1 looks like in the engine?

sure!


cahnnel 0

Yeah… hmm… :slight_smile:

The only other thing I can say is, maybe try CPU rather than CPU lightmass.

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