i have an application with 100+ levels, mobile app. Need to load the level dynamically from the cloud server. how can it be done?
google cloud Or AWS gamelift … please guide some tutorials or wy about to do this
Hello! Not sure but you can try to use client server infrastructure just out of box
- ‘Unreal Engine 4’ Network Compendium Cedric Neukirchen
- Unreal Engine 4 Tutorial - Online Multiplayer Part 1: Replication - YouTube
- Unreal Engine C++ basic TCP Socket Example - YouTube
Hey thanks for your response, but this solution doesn’t work.
Need something similar to asset bundles in unity
You should use the HTTP chunk downloader. It is an in-built feature in Unreal.
This is the video from official Unreal channel on Youtube:
You might also want to check out this article: