I have a wall jump blueprint, but the character doesn't face to the opposite direction from the wall

In the set actor rotation you are using the Z “position” plus 180 as a new rotation value. Thats don’t make sense.

hello, I have a wall sliding and wall jump mechanic for 3rd person character, where I want the character to turn around after jumping

but instead of turning around to face the opposite direction from the wall, the character jumps always facing the same direction in the world no matter what wall I jump from.

The turning around stuff is after ‘launch character’ in the second pic, idk if any other code affects it?

I have an animation for the wall sliding before jumping too, idk if that is important to this.

Oops, yeah ‘get actor rotation’ works perfectly, thanks for the help, idk why I didn’t realize this, but I’m new so.