I have a throwable camera that attaches to a surface, but does not move with the surface [4-27]

ty for the help on that one. and my design choice was to only make it stick to a single surface which is why I’ve done it the way I have.

another thing. I’m completely back to square one. the ball frozen in the air again -___-

EDIT: ignore that, I’ve got it xD, i forgot about the root object simulation

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Imo then use tags.

StickyCamTags

This is fun :rofl:
StickyCamTagsBounce

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