
How can I make my flight unit fly directly over the cliff without using nav link or follow the slope?
Hello 凯恩 切特,

If your helicopter doesn’t need to follow the navmesh at all, one option is to move it yourself manually.
I start by making sure the gravity is off on the character, so that I’m not fighting against it.
- (I also raised the Player Start, but you might not need to do that with your mesh)
I then took the base BP_TopDownController and edited the SetDestination_Click and added a Tick to move the character’s position around manually, as in the blueprint link above.
There’d be more work to make sure its rotated in the right direction, and never clips through terrain.
Hope this helps!
