I have a scene with 60 different objects in Blender, which would the best workflow to send them to Unreal?

Hello.
I did an animation in UE4 4 years ago and I didn’t use UE4 since this year.
The fact is that now I’m in troubles with the excessive flickering and the long time that my +6000 frames animation requieres IN BLENDER.

So I decided to migrate all the project to Unreal because of the realtime visualization of the results.
The fact is that each of these objects have almost an animation sometmes with bones sometimes not.
So here’s my question:
Is there some way to automatize the process of migration from Blender toi Unreal or should I have to import one by one each object with their materials and animations?
I have seen some tutorials but I’m not sure if this is the reight way.
Thank you very much .

If you just export all visible object as FBX, they will come into Unreal as single meshes, with their respective scene positions maintained.

However, you have to do all of the textures and materials yourself.

You might also try this

Aha.
And another question:
How about the collections? My project is huge and need a lot of collections, is there some way to keep the hierarchy I created inside Blender in UE too?


Thanks in advance.

If something like that is going to work, it would be with a plugin like that. ( I don’t know if it does ).

Possibly also if you bothered to write it in Python.