Hello.
I did an animation in UE4 4 years ago and I didn’t use UE4 since this year.
The fact is that now I’m in troubles with the excessive flickering and the long time that my +6000 frames animation requieres IN BLENDER.
So I decided to migrate all the project to Unreal because of the realtime visualization of the results.
The fact is that each of these objects have almost an animation sometmes with bones sometimes not.
So here’s my question:
Is there some way to automatize the process of migration from Blender toi Unreal or should I have to import one by one each object with their materials and animations?
I have seen some tutorials but I’m not sure if this is the reight way.
Thank you very much .