So in the FirstPersonExampleMap viewport, the character constantly rotates to the right.
But, no matter how I rotate it in the FirstPersonCharacter Editor, it does not change in the FPEM Viewport. This is in Unreal Engine 4.27 by the way.
So in the FirstPersonExampleMap viewport, the character constantly rotates to the right.
But, no matter how I rotate it in the FirstPersonCharacter Editor, it does not change in the FPEM Viewport. This is in Unreal Engine 4.27 by the way.
Thats just how unreal is.
Characters are right axis forward.
Access the skeletal mesh, set its x rotation appropriately.
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