I have a problem with character rotation that doesn't make sense to me, can anyone help?

So in the FirstPersonExampleMap viewport, the character constantly rotates to the right.

But, no matter how I rotate it in the FirstPersonCharacter Editor, it does not change in the FPEM Viewport. This is in Unreal Engine 4.27 by the way.

Thats just how unreal is.
Characters are right axis forward.

Access the skeletal mesh, set its x rotation appropriately.

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