I don’t know how to fix it, anyone will help with it?
It looks like your Machine is using a specific pose as the reference pose instead of the pose of the current animation’s last frame. Take a look at your coding for the Output Pose.
Oh, how? I’m new here
Can you post a photo of your ANIM GRAPH?
(Look near the top middle of your post above. You’ll see the tab for it.)
Posted
Ah, okay, this what kind of what I suspected.
You need to go through your cached poses and make sure that they get the pose of the last frame, NOT the idle pose.
That’s why it flickers; it’s snapping to idle for one frame, then it plays the next animation.
Good. How can I do that?
Uh… did you create this on your own or did you copy it from somewhere else? Because it seems like you don’t understand what the graphs are telling you.
Maybe I’m misunderstanding what you mean.
Again, bypass the IdlePoses. You can probably connect your New_State_Machine_1 directly into Slot_AnimSlot.
Not 100% sure though, because you created this graph, and it is way too much work to track down all the things you did.
I did it myself based on things I have learned from other lessons, I just never had a lot of experience with working on animations before. But yes, I did it based on my old works which based on tutorials
And well, I did it before, it was bugged so I decided to try this method because I heard somewhere it could help, but before it was directly connected from state machine right into slot and still bugged
You’ll either need to comb through everything you did, or start over and rigorously test along the way.
AnimGraphs are unforgiving because they function off of a tick, so ANY mistake in your order of operations will show up immediately and often. There’s no hiding.
You should follow a tutorial and try again. You didn’t set up your cached poses correctly, and your code is NOT simple, so the fact that you haven’t fully mastered AnimGraphs yet means you almost certainly need to start over.
I think you are right, anyway this is how gamedev works, something breaks, something need to be built again.
You got this.
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