So I created a cylinder actor with an overlap event that set the collision of the actors that touch it to false for 0,5sec and this works properly, but now I have to make the balls fall into the hole, so I did a new impulse (like the one I use to move the white ball) after a sleep but it seems to only push the ball up (or down inverting the vectors) on the y axes
level blueprint:
You’re making it very hard for yourself. If you make the balls physics assets, everything will happen automatically, ball bouncing, falling in pockets etc.
yes, if you read I did exactly this but that’s not the problem, I also need to push the ball inside the hole with the correct direction and power to not make it penetrate the green mesh
I found out by myself that the location of the ball actors wasn’t updating so after a little search I understood the problem: the mesh wasn’t the root and fixed it all worked well.
I’m still searching a way to improve the bounce of the physics balls (to make it perfectly linear)