Running F:/???/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“E:/sus/MyProject/MyProject.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Pharo Tech\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProjectEditor (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool “E:\sus\MyProject\MyProject.uproject” “E:\sus\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Pharo Tech\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for MyProjectEditor in 4.2979778 seconds
@progress pop
Building MyProjectEditor…
Using Visual Studio 2022 14.33.31630 toolchain (F:\visaul stuido\community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from MyProject unity file: MyProject.cpp, MyProjectGameModeBase.cpp
Determining max actions to execute in parallel (4 physical cores, 4 logical cores)
Executing up to 4 processes, one per physical core
Requested 1.5 GB free memory per action, 2.13 GB available: limiting max parallel actions to 1
Building 9 actions with 1 process…
ERROR: EpicGames.Core.Win32ExceptionWithCode (267): Unable to create process (code 0x0000010B)
at EpicGames.Core.ManagedProcess.CreateManagedProcessWin32(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, ProcessPriorityClass Priority, ManagedProcessFlags ManagedFlags) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 593 at EpicGames.Core.ManagedProcess..ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary
2 Environment, ProcessPriorityClass Priority, ManagedProcessFlags Flags) in d:\build++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 476
at EpicGames.Core.ManagedProcess…ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, Byte[] Input, ProcessPriorityClass Priority, ManagedProcessFlags Flags) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 452 at UnrealBuildTool.ParallelExecutor.ExecuteAction(ManagedProcessGroup ProcessGroup, BuildAction Action, List
1 CompletedActions, AutoResetEvent CompletedEvent) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 402
while launching F:\visaul stuido\community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\cl.exe @E:\sus\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj.response
[1/9] Compile SharedPCH.Engine.ShadowErrors.cpp
[1/9]Compile SharedPCH.Engine.ShadowErrors.cpp - Error but no output
[1/9]Compile SharedPCH.Engine.ShadowErrors.cpp - 1 F:???? ???\UE_5.0\Engine\Source F:\visaul stuido\community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\cl.exe @E:\sus\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj.response
ERROR: EpicGames.Core.Win32ExceptionWithCode (267): Unable to create process (code 0x0000010B)
at EpicGames.Core.ManagedProcess.CreateManagedProcessWin32(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, ProcessPriorityClass Priority, ManagedProcessFlags ManagedFlags) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 593 at EpicGames.Core.ManagedProcess..ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary
2 Environment, ProcessPriorityClass Priority, ManagedProcessFlags Flags) in d:\build++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 476
at EpicGames.Core.ManagedProcess…ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary2 Environment, Byte[] Input, ProcessPriorityClass Priority, ManagedProcessFlags Flags) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 452 at UnrealBuildTool.ParallelExecutor.ExecuteAction(ManagedProcessGroup ProcessGroup, BuildAction Action, List
1 CompletedActions, AutoResetEvent CompletedEvent) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 402
while launching C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “.” /I “F:\visaul stuido\community\VC\Tools\MSVC\14.33.31629\INCLUDE” /I “C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt” /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 /DUSE_VORBIS_FOR_STREAMING=1 /DUSE_XMA2_FOR_STREAMING=1 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 /DWITH_APPLICATION_CORE=1 /DWITH_COREUOBJECT=1 /DWITH_VERSE=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_ACCESSIBILITY=1 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUSE_ESTIMATED_UTCNOW=0 /DWITH_EDITOR=1 /DWITH_IOSTORE_IN_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_PUSH_MODEL=1 /DWITH_CEF3=1 /DWITH_LIVE_CODING=1 /DWITH_CPP_MODULES=0 /DWITH_CPP_COROUTINES=0 /DUBT_MODULE_MANIFEST=“UnrealEditor.modules” /DUBT_MODULE_MANIFEST_DEBUGGAME=“UnrealEditor-Win64-DebugGame.modules” /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DUE_APP_NAME=“UnrealEditor” /DNDIS_MINIPORT_MAJOR_VERSION=0 /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DPLATFORM_MICROSOFT=1 /DOVERRIDE_PLATFORM_HEADER_NAME=Windows /DRHI_RAYTRACING=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UnrealEditor-MyProject.dll” /DBUILT_FROM_CHANGELIST=20979098 /DBUILD_VERSION=++UE5+Release-5.0-CL-20979098 /DBUILD_ICON_FILE_NAME=“"…\Build\Windows\Resources\Default.ico"” /DPROJECT_COPYRIGHT_STRING=“Fill out your copyright notice in the Description page of Project Settings.” /DPROJECT_PRODUCT_IDENTIFIER=MyProject /fo “E:\sus\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\Default.rc2.res” “…\Build\Windows\Resources\Default.rc2”
[2/9] Resource Default.rc2
[2/9]Resource Default.rc2 - Error but no output
[2/9]Resource Default.rc2 - 1 F:???? ???\UE_5.0\Engine\Source C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “.” /I “F:\visaul stuido\community\VC\Tools\MSVC\14.33.31629\INCLUDE” /I “C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt” /DIS_PROGRAM=0 /DUE_EDITOR=1 /DENABLE_PGO_PROFILE=0 /DUSE_VORBIS_FOR_STREAMING=1 /DUSE_XMA2_FOR_STREAMING=1 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 /DWITH_APPLICATION_CORE=1 /DWITH_COREUOBJECT=1 /DWITH_VERSE=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_ACCESSIBILITY=1 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUSE_ESTIMATED_UTCNOW=0 /DWITH_EDITOR=1 /DWITH_IOSTORE_IN_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_PUSH_MODEL=1 /DWITH_CEF3=1 /DWITH_LIVE_CODING=1 /DWITH_CPP_MODULES=0 /DWITH_CPP_COROUTINES=0 /DUBT_MODULE_MANIFEST=“UnrealEditor.modules” /DUBT_MODULE_MANIFEST_DEBUGGAME=“UnrealEditor-Win64-DebugGame.modules” /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DUE_APP_NAME=“UnrealEditor” /DNDIS_MINIPORT_MAJOR_VERSION=0 /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DPLATFORM_MICROSOFT=1 /DOVERRIDE_PLATFORM_HEADER_NAME=Windows /DRHI_RAYTRACING=1 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UnrealEditor-MyProject.dll” /DBUILT_FROM_CHANGELIST=20979098 /DBUILD_VERSION=++UE5+Release-5.0-CL-20979098 /DBUILD_ICON_FILE_NAME=“"…\Build\Windows\Resources\Default.ico"” /DPROJECT_COPYRIGHT_STRING=“Fill out your copyright notice in the Description page of Project Settings.” /DPROJECT_PRODUCT_IDENTIFIER=MyProject /fo “E:\sus\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\Default.rc2.res” “…\Build\Windows\Resources\Default.rc2”