I made a character throught 3dsmax2015
and I rigged it that by maya2014(I didn’t know when I rigged, have a fomular skeletal mesh in UE4 for maya)
so I rigged it by maya2014 like by animation character rigged.
when I import skeletal mesh, always pop warnings up.
duplicated bone found. each bone name must have a unique name. Error Multiple roots found.
what I miss?