Hi guys, could you help me with this problem?
I have a problem after waiting for the start of the match if the players are in a group the match is automatically finished.
Hi guys, could you help me with this problem?
I have a problem after waiting for the start of the match if the players are in a group the match is automatically finished.
Have you got last man standing enabled ?
Hello Hardcawcanary, yes it is enabled
It is not very customisable and is only suitable for a few situations.
I suggest removing it and using devices like player counters and end game devices to manage your game, if your using more than 2 teams, adding trackers to the mix works.
I’ve got a text file with devices and settings I can paste it here if you need.
How many teams do you have ?
Thank you for your feedback, Hardcawcanary. I appreciate your insights. I’m working with 4 teams, so your suggestion about using player counters and end game devices makes a lot of sense. If you could share the text file with devices and settings, that would be incredibly helpful. Thanks again!
No probs - Now I’m looking at it again Its a bit…oh i modified it so its not so straight forward…
Basically uses a player counter per team, calling these the last man standing counters, they are not enabled at the start so last man standing isn’t triggered straight away
a second set of player counters per team to count players outside of the last man standing counters and here they are also hooked up to team selectors
triggers to turn the last man standing counters on when there is more than 1 team
tracker to count the last man standing counter completions
end game device to end the round when the tracker completes
LAST TEAM STANDING - 16 TEAMS
For Player Counter Team 1 to Player Counter Team 16
User Options - Functions
Player Counter Team 1B to Player Counter Team 16B (Counts if a team has left to enable team selector for Joining Players)
Class Selector Team 1 to Team 16
User Options - Functions
Trigger Team 1A to Trigger Team 16A
User Options - Functions
Trigger Team 1B to Trigger Team 16B (Trigger to turn off Team Selector and Teleporter)
User Options - Functions
Trigger A (For Tracker)
User Options - Functions
Trigger B (For Tracker)
User Options - Functions
Tracker
User Options - Functions
The End Game Device
User Options Functions
Activate When Receiving From - Tracker - When Complete
Island Settings
Win Condition - Eliminations
Thank you so much, Hardcawcanary, for sharing and for the time you dedicated to helping me. Your assistance has been incredibly valuable, and I truly appreciate all the effort you put into assisting me. I’m going to implement the solution based on your guidance.
Hello Hardcawcanary, I hope you are well!
Is the island configuration essential for the elimination win condition?
I have assembled all the devices and the round is ending, but without a winner the personalized end-of-round notifications do not appear.
Hey Hallfer13,
Great work !!
OK, I remember the logic of that bit now…
You could set the win condition in Island Settings, but yes, I see what you must be thinking, the last man standing winner is not always going to be the one with the most eliminations or even time alive.
To get around this we should be able to use an end game device per team, instead of activating one end game device, we activate 1 per team instead, then use the same counter that tells us when a team is eliminated to disable that teams end game device.
This leaves only the winning teams end game device enabled, and available for activation.
You could also set unique team specific winning messages
Hello Hardcawcanary, hope you are well!
Perfect, now it’s working as expected, I’m immensely grateful, thanks to your help I managed to complete the project.
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