I Have A Major Problem Packaging my Project Please Help

This is my first time packaging my project It took Roughly 12 hours but then i got this error and packaging failed Please Help Me

UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763]
UATHelper: Packaging (Windows): Array index out of bounds: 2 from an array of size 0
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763]
UATHelper: Packaging (Windows): LogWindows: Error: Array index out of bounds: 2 from an array of size 0
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff557b95c8 UnrealPak-PakFileUtilities.dll!FPakWriterContext::WriterThreadFunc() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff557b1dbb UnrealPak-PakFileUtilities.dll!TAsyncRunnable::Run() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff19914afe UnrealPak-Core.dll!FRunnableThreadWin::Run() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff1990cf90 UnrealPak-Core.dll!FRunnableThreadWin::GuardedRun() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff734e5590 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff744c485b ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): Took 13.1873566s to run UnrealPak.exe, ExitCode=3
UATHelper: Packaging (Windows): Command failed (Result:3): F:\UE_5.1\Engine\Binaries\Win64\UnrealPak.exe “D:\Survival_Craft 5.1\Survival_Craft.uproject” -cryptokeys=“D:\Survival_Craft 5.1\Saved\Cooked\Windows\Survival_Craft\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4 -platform=Windows -CreateMultiple=“C:\Users\Dante\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.1\PakCommands.txt”. See logfile for details: ‘UnrealPak-2023.04.02-11.47.44.txt’
UATHelper: Packaging (Windows): AutomationTool executed for 14h 15m 52s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Command

I received this error on our build system. I then ran it again on the same commit and it succeeded the second time… so it should be roughly identical between runs.

LogPakFile: Display: Creating pak C:\Development\UnrealProjects\UE5_Studio_CyberTcp\Saved\StagedBuilds\Windows\UE5_Studio_Cyberpunk\Content\Paks\UE5_Studio_Cyberpunk-Windows.pak.
OodleDataCompression: Display: Oodle v2.9.8 format for pak/iostore with method=Kraken, level=4=Normal
LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752]
Array index out of bounds: 2 from an array of size 0

LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752]
LogWindows: Error: Array index out of bounds: 2 from an array of size 0
LogWindows: Error: [Callstack] 0x00007ffb4a08960a UnrealPak-PakFileUtilities.dll!FPakWriterContext::WriterThreadFunc() []
LogWindows: Error: [Callstack] 0x00007ffb4a0822cb UnrealPak-PakFileUtilities.dll!TAsyncRunnable<void>::Run() []
LogWindows: Error: [Callstack] 0x00007ffb491f9f7e UnrealPak-Core.dll!FRunnableThreadWin::Run() []
LogWindows: Error: [Callstack] 0x00007ffb491f10ea UnrealPak-Core.dll!FRunnableThreadWin::GuardedRun() []
LogWindows: Error: [Callstack] 0x00007ffb77624dd0 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ffb78e1e3db ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
Took 2.3177316s to run UnrealPak.exe, ExitCode=3
Command failed (Result:3): C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealPak.exe C:\Development\UnrealProjects\UE5_Studio_CyberTcp\UE5_Studio_Cyberpunk.uproject  -cryptokeys=C:\Development\UnrealProjects\UE5_Studio_CyberTcp\Saved\Cooked\Windows\UE5_Studio_Cyberpunk\Metadata\Crypto.json -unattended -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4  -platform=Windows  -CreateMultiple="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\PakCommands.txt". See logfile for details: 'UnrealPak-2023.05.19-05.23.22.txt'
AutomationTool executed for 0h 3m 43s
AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
BUILD FAILED