I’m quite new to unreal so the movement could be shorter but I just cant seem to rap my head around adding a limit on how far the blueprint pawn can move on the Y access. could anyone assist me if possible
I’m quite new to unreal so the movement could be shorter but I just cant seem to rap my head around adding a limit on how far the blueprint pawn can move on the Y access. could anyone assist me if possible
Perhaps you could clamp it:
or:
or accumulate distance travelled and block it when threshold has been reached.
Btw, you can Set Actor Location:

Since you’re not doing anything with the rest of the transform anyway.
thank you so much was really helpful.