I HAVE A BUG? Textures are white when i import it to unreal

(Before anything, i’m new in this of unreal engine and texturice models in any program, but i think this is a bug and i need a solution. I search from everywhere and i couldn’t find anything, pls help)

I make a lamp in blender and i export it on fbx, then when i import it to unreal 5.5, the textures are white.
Idk why so i decide to, make a bake of all the textures of the model and delete all materials, so i import the model with any material and import the baking image/texture. But for some reason the image is bug, like it turns white when i try to make a material of it.
Here an example:

Pls help, idk how to figure out

Hello @FacunMax

Based on what I can see in the images, it seems to be an issue with the texture itself. In the second image, the texture appears completely black in the Content Browser and then completely white in the Shader Graph, unlike the first image where the texture preview shows visible information. Can you open the texture in Unreal and check if it contains any data? You could also try doing the same in another software (Photoshop, etc.) to verify whether the texture contains information or if it was exported incorrectly.

Another thing you can try is importing any image downloaded from the internet, for example, a JPG, and checking if it displays correctly.

Okay I don’t know if it has something to do or what, but before re-importing the textures, i press “save all” and suddenly the textures work again … ye I have no idea about anything either

I’ve had a similar bug before and what fixed it was just opening the texture in Unreal

thanks but that doesn’t work either, when i open, the image doesn’t appear