I have 100 cube animations that I want to all play at once.

I’ve imported a bunch of animations from cinema 4d. Basically, each cube came in as 1 skeleton, 1 physics asset, 1 animation sequence, and 1 skeletal mesh. I’m able to drag in all the animation sequences at once, and everything loops fine when I press play. However, I’m looking for an easy way to have all of them play at once after, say, walking in to a trigger box or something. I’m essentially looking for a way to group animation sequences(?) or trigger a bunch of them at once after a certain event. Also, I’m only working in blueprint…