I hate compile in UE 5.3

Why is takes for me 5h+??? And if it an error, or I need to start again, it wil take that amount to compile again? I’m not even saying anything about “Unknown erors”

How come is that in Unity it takes less than a hour to compile full game for android, and in UE it takes 5h+ for same???

Specs:

CPU: AMD Ryzen 5 3500X 6-Core Processor 3.95 GH
RAM: 32,0 ГБ
SSD: 500GB (250+Free space)
Videocard: AMD Radeon RX 6600

It only slows at first time packaging the project.next time it only takes minutes.
and don’t worry if it failed,next time it will begin with where it stopped.
As for why it takes so long the first time,I think it’s baking assets.

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Okay, but 5H? It’s not a joke, it’s literally takes me 5H. But the worst part, that I cannot keep my PC runing, because of electicity shutdown in my country.

And I don’t even have a big project, or a lot of assets, I also tried to compile “Blank” and it takes more than 15 mins? How is it possible, and it packages aronund 3k+ shaders or smth.

Isn’t there something that I can turn off, that I honestly don’t need? That I’m not aware of?

:slight_smile: :gun:

Greetings @Prudentibus

Compiling times vary depending on how fast your system is (Including GPU, CPU, RAM, and how fast your drive is). It’s also dependent on the size of the files. Once you’ve compiled it the first time, it should slow down in the short term. But, if you run into GPU updates and things of that nature it will require a full compile again to ensure there are no file corruptions. I hope that helps answer the question.

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So I tried to cook my project first:

Cooking

изображение

And it took me 3h? How is okay, it feels like I’m compiling on Pentium 4.

And then I tried to build…

Build 01

изображение

Twice…

Build 02

изображение

And still it took around 30Mins to complete, that’s quite a lot of not doing my work and waste time to compile.

P.S.
Maybe someone know how to fix that?

The Error Message

Target SDK Version

In Android Studio I have lowest - 26 and Highest - 34

Thank you for your reply, but you didn’t anwer my question.
My initial question is how to reduce the compile speed to modern age expectations? Or is it even possible?
I don’t think I have terrible system, that would take 5H+ of compiling, especially since other engines doesn’t take so long.

I manage to fix the error by doing so:

But my main problem with long build isn’t solved.
Also it weight 2GB? How so. I def don’t have any heavy textures, models etc.

I decreased the size of all textures to 512.
And set to compile only one those scenes I working on.

So far it went down from 2GB to 122mb, and compile time from 30 mins to ~5mins ( still a lot, liek for me, but at least something ).

But , now I have weird issue, where it doesn’t render my game properly? Even though I can access all UI elements and in game elements if I hit them correctly.
I checked the camera position on Android and it seems okay and working, and scene it uploaded, it also the right one.

Summary

The problem with tiles was in Post Process Custom Materials.