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I hade ERROR LNK2019 and LNK1120

My log is here
Plz help me Plz…

1>------ 빌드 시작: 프로젝트: MYPJ0, 구성: Development_Editor x64 ------
1>Creating makefile for MYPJ0Editor (.uproject file is newer)
1>Parsing headers for MYPJ0Editor
1> Running UnrealHeaderTool “D:\17_UN_C\MYPJ0\MYPJ0.uproject” “D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\MYPJ0Editor\Development\MYPJ0Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
1>Reflection code generated for MYPJ0Editor in 38.3556941 seconds
1>Deleted hot-reload file: D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0-0002.lib
1>Deleted hot-reload file: D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0-0003.lib
1>Building MYPJ0Editor…
1>Using Visual Studio 2019 14.25.28614 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Distributing 9 actions to XGE
1>--------------------Build System Warning---------------------------------------
1>License is invalid:
1> License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
1> This build will run in standalone mode.
1>
1>-------------------------------------------------------------------------------
1>--------------------Project: Default-------------------------------------------
1>SharedPCH.Engine.ShadowErrors.cpp (0:45.17 at +0:00)
1>MyActorCube.cpp (0:00.73 at +0:45)
1>MyClassTEST.cpp (0:00.40 at +0:45)
1>MYPJ0.cpp (0:00.42 at +0:46)
1>MyActorCube.gen.cpp (0:00.64 at +0:46)
1>MYPJ0.init.gen.cpp (0:00.51 at +0:47)
1>UE4Editor-MYPJ0.dll (0:00.76 at +0:47)
1> D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0.suppressed.lib ���̺귯�� �� D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0.suppressed.exp ��ü�� �����ϰ� �ֽ��ϴ�.
1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2001: “__declspec(dllimport) public: static struct FVector const FVector::ZeroVector” (_imp?ZeroVector@FVector@@2U1@B) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2019: “__declspec(dllimport) public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)” (_imp?Realloc@FMemory@@SAPEAXPEAX_KI@Z) �ܺ� ��ȣ(���� ��ġ: “private: void __cdecl TArray<wchar_t,class TSizedDefaultAllocator<32> >::ResizeGrow(int)” (?ResizeGrow@?$TArray@_WV?$TSizedDefaultAllocator@$0CA@@@@@AEAAXH@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “__declspec(dllimport) public: static void * __cdecl FMemory::Realloc(void *,unsigned __int64,unsigned int)” (_imp?Realloc@FMemory@@SAPEAXPEAX_KI@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2019: “__declspec(dllimport) public: static void __cdecl FMemory::Free(void *)” (_imp?Free@FMemory@@SAXPEAX@Z) �ܺ� ��ȣ(���� ��ġ: “public: __cdecl TArray<wchar_t,class TSizedDefaultAllocator<32> >::~TArray<wchar_t,class TSizedDefaultAllocator<32> >(void)” (??1?$TArray@_WV?$TSizedDefaultAllocator@$0CA@@@@@QEAA@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MYPJ0.cpp.obj : error LNK2001: “__declspec(dllimport) public: static void __cdecl FMemory::Free(void *)” (_imp?Free@FMemory@@SAXPEAX@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2019: “__declspec(dllimport) public: static unsigned __int64 __cdecl FMemory::QuantizeSize(unsigned __int64,unsigned int)” (_imp?QuantizeSize@FMemory@@SA_K_KI@Z) �ܺ� ��ȣ(���� ��ġ: “private: void __cdecl TArray<wchar_t,class TSizedDefaultAllocator<32> >::ResizeGrow(int)” (?ResizeGrow@?$TArray@_WV?$TSizedDefaultAllocator@$0CA@@@@@AEAAXH@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “__declspec(dllimport) public: static unsigned __int64 __cdecl FMemory::QuantizeSize(unsigned __int64,unsigned int)” (_imp?QuantizeSize@FMemory@@SA_K_KI@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2019: “__declspec(dllimport) private: static void * __cdecl FGenericPlatformString::Memcpy(void *,void const *,unsigned __int64)” (_imp?Memcpy@FGenericPlatformString@@CAPEAXPEAXPEBX_K@Z) �ܺ� ��ȣ(���� ��ġ: “void __cdecl VirtualBoneNameHelpers::dynamic initializer for 'VirtualBonePrefix''(void)" (??__EVirtualBonePrefix@VirtualBoneNameHelpers@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>SharedPCH.Engine.ShadowErrors.h.obj : error LNK2019: "__declspec(dllimport) public: __cdecl FString::~FString(void)" (__imp_??1FString@@QEAA@XZ) �ܺ� ��ȣ(���� ��ġ: "void __cdecl VirtualBoneNameHelpers::dynamic atexit destructor for ‘VirtualBonePrefix’’(void)” (??__FVirtualBonePrefix@VirtualBoneNameHelpers@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)” (_imp?GetTransientPackage@@YAPEAVUPackage@@XZ) �ܺ� ��ȣ(���� ��ġ: “public: static class UObject * __cdecl AMyActorCube::__VTableCtorCaller(class FVTableHelper &)” (?__VTableCtorCaller@AMyActorCube@@SAPEAVUObject@@AEAVFVTableHelper@@@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)” (_imp?GetTransientPackage@@YAPEAVUPackage@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *)” (_imp?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_N@Z) �ܺ� ��ȣ(���� ��ġ: “public: static void * __cdecl AMyActorCube::operator new(unsigned __int64,enum EInternal,class UObject *,class FName,enum EObjectFlags)” (??2AMyActorCube@@SAPEAX_KW4EInternal@@PEAVUObject@@VFName@@W4EObjectFlags@@@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *)” (_imp?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) public: __cdecl AActor::AActor(void)” (_imp??0AActor@@QEAA@XZ) �ܺ� ��ȣ(���� ��ġ: “public: __cdecl AMyActorCube::AMyActorCube(void)” (??0AMyActorCube@@QEAA@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) protected: virtual void __cdecl AActor::BeginPlay(void)” (_imp?BeginPlay@AActor@@MEAAXXZ) �ܺ� ��ȣ(���� ��ġ: “protected: virtual void __cdecl AMyActorCube::BeginPlay(void)” (?BeginPlay@AMyActorCube@@MEAAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) public: virtual void __cdecl AActor::Tick(float)” (_imp?Tick@AActor@@UEAAXM@Z) �ܺ� ��ȣ(���� ��ġ: “public: virtual void __cdecl AMyActorCube::Tick(float)” (?Tick@AMyActorCube@@UEAAXM@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.cpp.obj : error LNK2019: “__declspec(dllimport) public: virtual __cdecl AActor::~AActor(void)” (_imp??1AActor@@UEAA@XZ) �ܺ� ��ȣ(���� ��ġ: “public: virtual __cdecl AMyActorCube::~AMyActorCube(void)” (??1AMyActorCube@@UEAA@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “__declspec(dllimport) public: virtual __cdecl AActor::~AActor(void)” (_imp??1AActor@@UEAA@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::AddTickPrerequisiteActor(class AActor *)” (?AddTickPrerequisiteActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::AddTickPrerequisiteActor(class AActor *)” (?AddTickPrerequisiteActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::AddTickPrerequisiteComponent(class UActorComponent *)” (?AddTickPrerequisiteComponent@AActor@@UEAAXPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::AddTickPrerequisiteComponent(class UActorComponent *)” (?AddTickPrerequisiteComponent@AActor@@UEAAXPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ApplyWorldOffset(struct FVector const &,bool)” (?ApplyWorldOffset@AActor@@UEAAXAEBUFVector@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ApplyWorldOffset(struct FVector const &,bool)” (?ApplyWorldOffset@AActor@@UEAAXAEBUFVector@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::AreNativePropertiesIdenticalTo(class UObject *)const " (?AreNativePropertiesIdenticalTo@UObject@@UEBA_NPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::AreNativePropertiesIdenticalTo(class UObject *)const " (?AreNativePropertiesIdenticalTo@UObject@@UEBA_NPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)” (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::BecomeViewTarget(class APlayerController *)” (?BecomeViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::BeginCacheForCookedPlatformData(class ITargetPlatform const *)” (?BeginCacheForCookedPlatformData@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::BeginCacheForCookedPlatformData(class ITargetPlatform const *)” (?BeginCacheForCookedPlatformData@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::BeginDestroy(void)” (?BeginDestroy@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::BeginDestroy(void)” (?BeginDestroy@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)” (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CalcCamera(float,struct FMinimalViewInfo &)” (?CalcCamera@AActor@@UEAAXMAEAUFMinimalViewInfo@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual struct FBox __cdecl AActor::CalculateComponentsBoundingBoxInLocalSpace(bool)const " (?CalculateComponentsBoundingBoxInLocalSpace@AActor@@UEBA?AUFBox@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual struct FBox __cdecl AActor::CalculateComponentsBoundingBoxInLocalSpace(bool)const " (?CalculateComponentsBoundingBoxInLocalSpace@AActor@@UEBA?AUFBox@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FOutParmRec *,struct FFrame *)” (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFOutParmRec@@PEAUFFrame@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::CallRemoteFunction(class UFunction *,void *,struct FOutParmRec *,struct FFrame *)” (?CallRemoteFunction@AActor@@UEAA_NPEAVUFunction@@PEAXPEAUFOutParmRec@@PEAUFFrame@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanBeBaseForCharacter(class APawn *)const " (?CanBeBaseForCharacter@AActor@@UEBA_NPEAVAPawn@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObjectBaseUtility::CanBeClusterRoot(void)const " (?CanBeClusterRoot@UObjectBaseUtility@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObjectBaseUtility::CanBeClusterRoot(void)const " (?CanBeClusterRoot@UObjectBaseUtility@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanBeInCluster(void)const " (?CanBeInCluster@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanBeInCluster(void)const " (?CanBeInCluster@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanDeleteSelectedActor(class FText &)const " (?CanDeleteSelectedActor@AActor@@UEBA_NAEAVFText@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CanDeleteSelectedActor(class FText &)const " (?CanDeleteSelectedActor@AActor@@UEBA_NAEAVFText@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::CanEditChange(class UProperty const *)const " (?CanEditChange@UObject@@UEBA_NPEBVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::CanEditChange(class UProperty const *)const " (?CanEditChange@UObject@@UEBA_NPEBVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CheckDefaultSubobjectsInternal(void)const " (?CheckDefaultSubobjectsInternal@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::CheckDefaultSubobjectsInternal(void)const " (?CheckDefaultSubobjectsInternal@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CheckForDeprecated(void)” (?CheckForDeprecated@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CheckForDeprecated(void)” (?CheckForDeprecated@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CheckForErrors(void)” (?CheckForErrors@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::CheckForErrors(void)” (?CheckForErrors@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::CheckStillInWorld(void)” (?CheckStillInWorld@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::CheckStillInWorld(void)” (?CheckStillInWorld@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ClearAllCachedCookedPlatformData(void)” (?ClearAllCachedCookedPlatformData@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ClearAllCachedCookedPlatformData(void)” (?ClearAllCachedCookedPlatformData@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ClearCachedCookedPlatformData(class ITargetPlatform const *)” (?ClearCachedCookedPlatformData@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ClearCachedCookedPlatformData(class ITargetPlatform const *)” (?ClearCachedCookedPlatformData@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)” (?ClearCrossLevelReferences@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ClearCrossLevelReferences(void)” (?ClearCrossLevelReferences@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::CookAdditionalFiles(wchar_t const *,class ITargetPlatform const *)” (?CookAdditionalFiles@UObject@@UEAAXPEB_WPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::CookAdditionalFiles(wchar_t const *,class ITargetPlatform const *)” (?CookAdditionalFiles@UObject@@UEAAXPEB_WPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “private: virtual void __cdecl UObject::CookAdditionalFilesOverride(wchar_t const *,class ITargetPlatform const *,class TFunctionRef<void __cdecl(wchar_t const *,void *,__int64)>)” (?CookAdditionalFilesOverride@UObject@@EEAAXPEB_WPEBVITargetPlatform@@V?$TFunctionRef@$$A6AXPEB_WPEAX_J@Z@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “private: virtual void __cdecl UObject::CookAdditionalFilesOverride(wchar_t const *,class ITargetPlatform const *,class TFunctionRef<void __cdecl(wchar_t const *,void *,__int64)>)” (?CookAdditionalFilesOverride@UObject@@EEAAXPEB_WPEBVITargetPlatform@@V?$TFunctionRef@$$A6AXPEB_WPEAX_J@Z@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)” (?CreateCluster@UObjectBaseUtility@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)” (?CreateCluster@UObjectBaseUtility@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)” (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)” (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::DestroyNetworkActorHandled(void)” (?DestroyNetworkActorHandled@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::DestroyNetworkActorHandled(void)” (?DestroyNetworkActorHandled@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Destroyed(void)” (?Destroyed@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Destroyed(void)” (?Destroyed@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DisableInput(class APlayerController *)” (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DisableInput(class APlayerController *)” (?DisableInput@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DispatchPhysicsCollisionHit(struct FRigidBodyCollisionInfo const &,struct FRigidBodyCollisionInfo const &,struct FCollisionImpactData const &)” (?DispatchPhysicsCollisionHit@AActor@@UEAAXAEBUFRigidBodyCollisionInfo@@0AEBUFCollisionImpactData@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DispatchPhysicsCollisionHit(struct FRigidBodyCollisionInfo const &,struct FRigidBodyCollisionInfo const &,struct FCollisionImpactData const &)” (?DispatchPhysicsCollisionHit@AActor@@UEAAXAEBUFRigidBodyCollisionInfo@@0AEBUFCollisionImpactData@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)” (?DisplayDebug@AActor@@UEAAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)” (?DisplayDebug@AActor@@UEAAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyMirror(struct FVector const &,struct FVector const &)” (?EditorApplyMirror@AActor@@UEAAXAEBUFVector@@0@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyMirror(struct FVector const &,struct FVector const &)” (?EditorApplyMirror@AActor@@UEAAXAEBUFVector@@0@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyRotation(struct FRotator const &,bool,bool,bool)” (?EditorApplyRotation@AActor@@UEAAXAEBUFRotator@@_N11@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyRotation(struct FRotator const &,bool,bool,bool)” (?EditorApplyRotation@AActor@@UEAAXAEBUFRotator@@_N11@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyScale(struct FVector const &,struct FVector const *,bool,bool,bool)” (?EditorApplyScale@AActor@@UEAAXAEBUFVector@@PEBU2@_N22@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyScale(struct FVector const &,struct FVector const *,bool,bool,bool)” (?EditorApplyScale@AActor@@UEAAXAEBUFVector@@PEBU2@_N22@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyTranslation(struct FVector const &,bool,bool,bool)” (?EditorApplyTranslation@AActor@@UEAAXAEBUFVector@@_N11@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorApplyTranslation(struct FVector const &,bool,bool,bool)” (?EditorApplyTranslation@AActor@@UEAAXAEBUFVector@@_N11@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::EditorCanAttachTo(class AActor const *,class FText &)const " (?EditorCanAttachTo@AActor@@UEBA_NPEBV1@AEAVFText@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::EditorCanAttachTo(class AActor const *,class FText &)const " (?EditorCanAttachTo@AActor@@UEBA_NPEBV1@AEAVFText@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorKeyPressed(struct FKey,enum EInputEvent)” (?EditorKeyPressed@AActor@@UEAAXUFKey@@W4EInputEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorKeyPressed(struct FKey,enum EInputEvent)” (?EditorKeyPressed@AActor@@UEAAXUFKey@@W4EInputEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorReplacedActor(class AActor *)” (?EditorReplacedActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EditorReplacedActor(class AActor *)” (?EditorReplacedActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EnableInput(class APlayerController *)” (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EnableInput(class APlayerController *)” (?EnableInput@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::EndPlay(enum EEndPlayReason::Type)” (?EndPlay@AActor@@MEAAXW4Type@EEndPlayReason@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::EndPlay(enum EEndPlayReason::Type)” (?EndPlay@AActor@@MEAAXW4Type@EEndPlayReason@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)” (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::EndViewTarget(class APlayerController *)” (?EndViewTarget@AActor@@UEAAXPEAVAPlayerController@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ExportCustomProperties(class FOutputDevice &,unsigned int)” (?ExportCustomProperties@UObject@@UEAAXAEAVFOutputDevice@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ExportCustomProperties(class FOutputDevice &,unsigned int)” (?ExportCustomProperties@UObject@@UEAAXAEAVFOutputDevice@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class TSharedPtr<class ITransactionObjectAnnotation,0> __cdecl AActor::FactoryTransactionAnnotation(enum UObject::ETransactionAnnotationCreationMode)const " (?FactoryTransactionAnnotation@AActor@@UEBA?AV?$TSharedPtr@VITransactionObjectAnnotation@@$0A@@@W4ETransactionAnnotationCreationMode@UObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class TSharedPtr<class ITransactionObjectAnnotation,0> __cdecl AActor::FactoryTransactionAnnotation(enum UObject::ETransactionAnnotationCreationMode)const " (?FactoryTransactionAnnotation@AActor@@UEBA?AV?$TSharedPtr@VITransactionObjectAnnotation@@$0A@@@W4ETransactionAnnotationCreationMode@UObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)” (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::FellOutOfWorld(class UDamageType const &)” (?FellOutOfWorld@AActor@@UEAAXAEBVUDamageType@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class TSubclassOf<class UActorComponent>)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@V?$TSubclassOf@VUActorComponent@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class UActorComponent * __cdecl AActor::FindComponentByClass(class TSubclassOf<class UActorComponent>)const " (?FindComponentByClass@AActor@@UEBAPEAVUActorComponent@@V?$TSubclassOf@VUActorComponent@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::FinishDestroy(void)” (?FinishDestroy@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::FinishDestroy(void)” (?FinishDestroy@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ForceNetRelevant(void)” (?ForceNetRelevant@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ForceNetRelevant(void)” (?ForceNetRelevant@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ForceNetUpdate(void)” (?ForceNetUpdate@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ForceNetUpdate(void)” (?ForceNetUpdate@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::GatherCurrentMovement(void)” (?GatherCurrentMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::GatherCurrentMovement(void)” (?GatherCurrentMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetActorEyesViewPoint(struct FVector &,struct FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAUFVector@@AEAUFRotator@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetActorEyesViewPoint(struct FVector &,struct FRotator &)const " (?GetActorEyesViewPoint@AActor@@UEBAXAEAUFVector@@AEAUFRotator@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::GetAssetRegistryTags(class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetAssetRegistryTags@UObject@@UEBAXAEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual struct FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AUFBox@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual struct FBox __cdecl AActor::GetComponentsBoundingBox(bool)const " (?GetComponentsBoundingBox@AActor@@UEBA?AUFBox@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetComponentsBoundingCylinder(float &,float &,bool)const " (?GetComponentsBoundingCylinder@AActor@@UEBAXAEAM0_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual enum ECollisionResponse __cdecl AActor::GetComponentsCollisionResponseToChannel(enum ECollisionChannel)const " (?GetComponentsCollisionResponseToChannel@AActor@@UEBA?AW4ECollisionResponse@@W4ECollisionChannel@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual wchar_t const * __cdecl UObject::GetConfigOverridePlatform(void)const " (?GetConfigOverridePlatform@UObject@@UEBAPEB_WXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual wchar_t const * __cdecl UObject::GetConfigOverridePlatform(void)const " (?GetConfigOverridePlatform@UObject@@UEBAPEB_WXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class FName __cdecl AActor::GetCustomIconName(void)const " (?GetCustomIconName@AActor@@UEBA?AVFName@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class FName __cdecl AActor::GetCustomIconName(void)const " (?GetCustomIconName@AActor@@UEBA?AVFName@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual class FString __cdecl UObject::GetDesc(void)” (?GetDesc@UObject@@UEAA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual class FString __cdecl UObject::GetDesc(void)” (?GetDesc@UObject@@UEAA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "protected: virtual class FString __cdecl UObject::GetDetailedInfoInternal(void)const " (?GetDetailedInfoInternal@UObject@@MEBA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "protected: virtual class FString __cdecl UObject::GetDetailedInfoInternal(void)const " (?GetDetailedInfoInternal@UObject@@MEBA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual class FName __cdecl UObject::GetExporterName(void)” (?GetExporterName@UObject@@UEAA?AVFName@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual class FName __cdecl UObject::GetExporterName(void)” (?GetExporterName@UObject@@UEAA?AVFName@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,struct FFrame *)” (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAUFFrame@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual int __cdecl AActor::GetFunctionCallspace(class UFunction *,struct FFrame *)” (?GetFunctionCallspace@AActor@@UEAAHPEAVUFunction@@PEAUFFrame@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class FString __cdecl AActor::GetHumanReadableName(void)const " (?GetHumanReadableName@AActor@@UEBA?AVFString@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual float __cdecl AActor::GetLastRenderTime(void)const " (?GetLastRenderTime@AActor@@UEBAMXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual float __cdecl AActor::GetLifeSpan(void)const " (?GetLifeSpan@AActor@@UEBAMXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class TSizedDefaultAllocator<32> > &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetLifetimeReplicatedProps(class TArray<class FLifetimeProperty,class TSizedDefaultAllocator<32> > &)const " (?GetLifetimeReplicatedProps@AActor@@UEBAXAEAV?$TArray@VFLifetimeProperty@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::GetNativePropertyValues(class TMap<class FString,class FString,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,class FString,0> > &,unsigned int)const " (?GetNativePropertyValues@UObject@@UEBA_NAEAV?$TMap@VFString@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@V1@$0A@@@@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::GetNativePropertyValues(class TMap<class FString,class FString,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,class FString,0> > &,unsigned int)const " (?GetNativePropertyValues@UObject@@UEBA_NAEAV?$TMap@VFString@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@V1@$0A@@@@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)const " (?GetNetConnection@AActor@@UEBAPEAVUNetConnection@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class UNetConnection * __cdecl AActor::GetNetConnection(void)const " (?GetNetConnection@AActor@@UEBAPEAVUNetConnection@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::GetNetDormancy(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel *,float,bool)” (?GetNetDormancy@AActor@@UEAA_NAEBUFVector@@0PEAV1@1PEAVUActorChannel@@M_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::GetNetDormancy(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel *,float,bool)” (?GetNetDormancy@AActor@@UEAA_NAEBUFVector@@0PEAV1@1PEAVUActorChannel@@M_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class AActor const * __cdecl AActor::GetNetOwner(void)const " (?GetNetOwner@AActor@@UEBAPEBV1@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class AActor const * __cdecl AActor::GetNetOwner(void)const " (?GetNetOwner@AActor@@UEBAPEBV1@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)” (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual class UPlayer * __cdecl AActor::GetNetOwningPlayer(void)” (?GetNetOwningPlayer@AActor@@UEAAPEAVUPlayer@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::GetNetPriority(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel *,float,bool)” (?GetNetPriority@AActor@@UEAAMAEBUFVector@@0PEAV1@1PEAVUActorChannel@@M_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::GetNetPriority(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel *,float,bool)” (?GetNetPriority@AActor@@UEAAMAEBUFVector@@0PEAV1@1PEAVUActorChannel@@M_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetPrestreamPackages(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetPrestreamPackages@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetPrestreamPackages(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetPrestreamPackages@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::GetReferencedContentObjects(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetReferencedContentObjects@AActor@@UEBA_NAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::GetReferencedContentObjects(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetReferencedContentObjects@AActor@@UEBA_NAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::GetReplayPriority(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel * const,float)” (?GetReplayPriority@AActor@@UEAAMAEBUFVector@@0PEAV1@1QEAVUActorChannel@@M@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::GetReplayPriority(struct FVector const &,struct FVector const &,class AActor *,class AActor *,class UActorChannel * const,float)” (?GetReplayPriority@AActor@@UEAAMAEBUFVector@@0PEAV1@1QEAVUActorChannel@@M@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)” (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)” (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual class FRestoreForUObjectOverwrite * __cdecl UObject::GetRestoreForUObjectOverwrite(void)” (?GetRestoreForUObjectOverwrite@UObject@@UEAAPEAVFRestoreForUObjectOverwrite@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual class FRestoreForUObjectOverwrite * __cdecl UObject::GetRestoreForUObjectOverwrite(void)” (?GetRestoreForUObjectOverwrite@UObject@@UEAAPEAVFRestoreForUObjectOverwrite@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl AActor::GetSimpleCollisionCylinder(float &,float &)const " (?GetSimpleCollisionCylinder@AActor@@UEBAXAEAM0@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class UScriptStruct * __cdecl UObject::GetSparseClassDataStruct(void)const " (?GetSparseClassDataStruct@UObject@@UEBAPEAVUScriptStruct@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class UScriptStruct * __cdecl UObject::GetSparseClassDataStruct(void)const " (?GetSparseClassDataStruct@UObject@@UEBAPEAVUScriptStruct@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::GetSubobjectsWithStableNamesForNetworking(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetSubobjectsWithStableNamesForNetworking@AActor@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::GetSubobjectsWithStableNamesForNetworking(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)” (?GetSubobjectsWithStableNamesForNetworking@AActor@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual struct FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AUFVector@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual struct FVector __cdecl AActor::GetTargetLocation(class AActor *)const " (?GetTargetLocation@AActor@@UEBA?AUFVector@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual struct FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AUFVector@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual struct FVector __cdecl AActor::GetVelocity(void)const " (?GetVelocity@AActor@@UEBA?AUFVector@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual class UWorld * __cdecl AActor::GetWorld(void)const " (?GetWorld@AActor@@UEBAPEAVUWorld@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasActiveCameraComponent(void)const " (?HasActiveCameraComponent@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasActiveCameraComponent(void)const " (?HasActiveCameraComponent@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasActivePawnControlCameraComponent(void)const " (?HasActivePawnControlCameraComponent@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasActivePawnControlCameraComponent(void)const " (?HasActivePawnControlCameraComponent@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasLocalNetOwner(void)const " (?HasLocalNetOwner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasLocalNetOwner(void)const " (?HasLocalNetOwner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasNetOwner(void)const " (?HasNetOwner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::HasNetOwner(void)const " (?HasNetOwner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ImportCustomProperties(wchar_t const *,class FFeedbackContext *)” (?ImportCustomProperties@UObject@@UEAAXPEB_WPEAVFFeedbackContext@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ImportCustomProperties(wchar_t const *,class FFeedbackContext *)” (?ImportCustomProperties@UObject@@UEAAXPEB_WPEAVFFeedbackContext@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)” (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual float __cdecl AActor::InternalTakePointDamage(float,struct FPointDamageEvent const &,class AController *,class AActor *)” (?InternalTakePointDamage@AActor@@MEAAMMAEBUFPointDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)” (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual float __cdecl AActor::InternalTakeRadialDamage(float,struct FRadialDamageEvent const &,class AController *,class AActor *)” (?InternalTakeRadialDamage@AActor@@MEAAMMAEBUFRadialDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)” (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::InvalidateLightingCacheDetailed(bool)” (?InvalidateLightingCacheDetailed@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsAsset(void)const " (?IsAsset@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsAttachedTo(class AActor const *)const " (?IsAttachedTo@AActor@@UEBA_NPEBV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsAttachedTo(class AActor const *)const " (?IsAttachedTo@AActor@@UEBA_NPEBV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsBasedOnActor(class AActor const *)const " (?IsBasedOnActor@AActor@@UEBA_NPEBV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsBasedOnActor(class AActor const *)const " (?IsBasedOnActor@AActor@@UEBA_NPEBV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::IsCachedCookedPlatformDataLoaded(class ITargetPlatform const *)” (?IsCachedCookedPlatformDataLoaded@UObject@@UEAA_NPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::IsCachedCookedPlatformDataLoaded(class ITargetPlatform const *)” (?IsCachedCookedPlatformDataLoaded@UObject@@UEAA_NPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsComponentRelevantForNavigation(class UActorComponent *)const " (?IsComponentRelevantForNavigation@AActor@@UEBA_NPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsComponentRelevantForNavigation(class UActorComponent *)const " (?IsComponentRelevantForNavigation@AActor@@UEBA_NPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual enum EDataValidationResult __cdecl AActor::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)” (?IsDataValid@AActor@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual enum EDataValidationResult __cdecl AActor::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)” (?IsDataValid@AActor@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsEditorOnly(void)const " (?IsEditorOnly@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsEditorOnly(void)const " (?IsEditorOnly@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsLevelBoundsRelevant(void)const " (?IsLevelBoundsRelevant@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsLevelBoundsRelevant(void)const " (?IsLevelBoundsRelevant@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsListedInSceneOutliner(void)const " (?IsListedInSceneOutliner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsListedInSceneOutliner(void)const " (?IsListedInSceneOutliner@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsNameStableForNetworking(void)const " (?IsNameStableForNetworking@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsNameStableForNetworking(void)const " (?IsNameStableForNetworking@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsNetRelevantFor(class AActor const *,class AActor const *,struct FVector const &)const " (?IsNetRelevantFor@AActor@@UEBA_NPEBV1@0AEBUFVector@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsNetRelevantFor(class AActor const *,class AActor const *,struct FVector const &)const " (?IsNetRelevantFor@AActor@@UEBA_NPEBV1@0AEBUFVector@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsPostLoadThreadSafe(void)const " (?IsPostLoadThreadSafe@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsPostLoadThreadSafe(void)const " (?IsPostLoadThreadSafe@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsReadyForAsyncPostLoad(void)const " (?IsReadyForAsyncPostLoad@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsReadyForAsyncPostLoad(void)const " (?IsReadyForAsyncPostLoad@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)” (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::IsReadyForFinishDestroy(void)” (?IsReadyForFinishDestroy@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor const *,class AActor const *,class AActor const *)const " (?IsRelevancyOwnerFor@AActor@@UEBA_NPEBV1@00@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsRelevancyOwnerFor(class AActor const *,class AActor const *,class AActor const *)const " (?IsRelevancyOwnerFor@AActor@@UEBA_NPEBV1@00@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsReplayRelevantFor(class AActor const *,class AActor const *,struct FVector const &,float)const " (?IsReplayRelevantFor@AActor@@UEBA_NPEBV1@0AEBUFVector@@M@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsReplayRelevantFor(class AActor const *,class AActor const *,struct FVector const &,float)const " (?IsReplayRelevantFor@AActor@@UEBA_NPEBV1@0AEBUFVector@@M@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::IsReplicationPausedForConnection(struct FNetViewer const &)” (?IsReplicationPausedForConnection@AActor@@UEAA_NAEBUFNetViewer@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::IsReplicationPausedForConnection(struct FNetViewer const &)” (?IsReplicationPausedForConnection@AActor@@UEAA_NAEBUFNetViewer@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsRootComponentCollisionRegistered(void)const " (?IsRootComponentCollisionRegistered@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSelectable(void)const " (?IsSelectable@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSelectable(void)const " (?IsSelectable@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSelectedInEditor(void)const " (?IsSelectedInEditor@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSelectedInEditor(void)const " (?IsSelectedInEditor@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSupportedForNetworking(void)const " (?IsSupportedForNetworking@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::IsSupportedForNetworking(void)const " (?IsSupportedForNetworking@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::K2_DestroyActor(void)” (?K2_DestroyActor@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::K2_DestroyActor(void)” (?K2_DestroyActor@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::LifeSpanExpired(void)” (?LifeSpanExpired@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::LifeSpanExpired(void)” (?LifeSpanExpired@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::LoadedFromAnotherClass(class FName const &)” (?LoadedFromAnotherClass@UObject@@UEAAXAEBVFName@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::LoadedFromAnotherClass(class FName const &)” (?LoadedFromAnotherClass@UObject@@UEAAXAEBVFName@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::MarkAsEditorOnlySubobject(void)” (?MarkAsEditorOnlySubobject@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::MarkAsEditorOnlySubobject(void)” (?MarkAsEditorOnlySubobject@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)” (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::MarkComponentsAsPendingKill(void)” (?MarkComponentsAsPendingKill@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::Modify(bool)” (?Modify@AActor@@UEAA_N_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::Modify(bool)” (?Modify@AActor@@UEAA_N_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::MoveDataToSparseClassDataStruct(void)const " (?MoveDataToSparseClassDataStruct@UObject@@UEBAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual void __cdecl UObject::MoveDataToSparseClassDataStruct(void)const " (?MoveDataToSparseClassDataStruct@UObject@@UEBAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForEditorGame(void)const " (?NeedsLoadForEditorGame@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForEditorGame(void)const " (?NeedsLoadForEditorGame@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::NeedsLoadForTargetPlatform(class ITargetPlatform const *)const " (?NeedsLoadForTargetPlatform@AActor@@UEBA_NPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::NeedsLoadForTargetPlatform(class ITargetPlatform const *)const " (?NeedsLoadForTargetPlatform@AActor@@UEBA_NPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorBeginCursorOver(void)” (?NotifyActorBeginCursorOver@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorBeginCursorOver(void)” (?NotifyActorBeginCursorOver@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorBeginOverlap(class AActor *)” (?NotifyActorBeginOverlap@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorBeginOverlap(class AActor *)” (?NotifyActorBeginOverlap@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorEndCursorOver(void)” (?NotifyActorEndCursorOver@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorEndCursorOver(void)” (?NotifyActorEndCursorOver@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorEndOverlap(class AActor *)” (?NotifyActorEndOverlap@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorEndOverlap(class AActor *)” (?NotifyActorEndOverlap@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnClicked(struct FKey)” (?NotifyActorOnClicked@AActor@@UEAAXUFKey@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnClicked(struct FKey)” (?NotifyActorOnClicked@AActor@@UEAAXUFKey@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchBegin(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchBegin(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchBegin@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchEnd(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchEnd(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchEnd@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchEnter(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchEnter(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchEnter@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchLeave(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnInputTouchLeave(enum ETouchIndex::Type)” (?NotifyActorOnInputTouchLeave@AActor@@UEAAXW4Type@ETouchIndex@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnReleased(struct FKey)” (?NotifyActorOnReleased@AActor@@UEAAXUFKey@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyActorOnReleased(struct FKey)” (?NotifyActorOnReleased@AActor@@UEAAXUFKey@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,struct FVector,struct FVector,struct FVector,struct FHitResult const &)” (?NotifyHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NUFVector@@33AEBUFHitResult@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::NotifyHit(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,bool,struct FVector,struct FVector,struct FVector,struct FHitResult const &)” (?NotifyHit@AActor@@UEAAXPEAVUPrimitiveComponent@@PEAV1@0_NUFVector@@33AEBUFHitResult@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnActorChannelOpen(class FInBunch &,class UNetConnection *)” (?OnActorChannelOpen@AActor@@UEAAXAEAVFInBunch@@PEAVUNetConnection@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnActorChannelOpen(class FInBunch &,class UNetConnection *)” (?OnActorChannelOpen@AActor@@UEAAXAEAVFInBunch@@PEAVUNetConnection@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObjectBaseUtility::OnClusterMarkedAsPendingKill(void)” (?OnClusterMarkedAsPendingKill@UObjectBaseUtility@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObjectBaseUtility::OnClusterMarkedAsPendingKill(void)” (?OnClusterMarkedAsPendingKill@UObjectBaseUtility@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnConstruction(struct FTransform const &)” (?OnConstruction@AActor@@UEAAXAEBUFTransform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnConstruction(struct FTransform const &)” (?OnConstruction@AActor@@UEAAXAEBUFTransform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnNetCleanup(class UNetConnection *)” (?OnNetCleanup@AActor@@UEAAXPEAVUNetConnection@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnNetCleanup(class UNetConnection *)” (?OnNetCleanup@AActor@@UEAAXPEAVUNetConnection@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)” (?OnRep_AttachmentReplication@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_AttachmentReplication(void)” (?OnRep_AttachmentReplication@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_Instigator(void)” (?OnRep_Instigator@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_Instigator(void)” (?OnRep_Instigator@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::OnRep_Owner(void)” (?OnRep_Owner@AActor@@MEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::OnRep_Owner(void)” (?OnRep_Owner@AActor@@MEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_ReplicateMovement(void)” (?OnRep_ReplicateMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_ReplicateMovement(void)” (?OnRep_ReplicateMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)” (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnRep_ReplicatedMovement(void)” (?OnRep_ReplicatedMovement@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnReplicationPausedChanged(bool)” (?OnReplicationPausedChanged@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnReplicationPausedChanged(bool)” (?OnReplicationPausedChanged@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSerializeNewActor(class FOutBunch &)” (?OnSerializeNewActor@AActor@@UEAAXAEAVFOutBunch@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSerializeNewActor(class FOutBunch &)” (?OnSerializeNewActor@AActor@@UEAAXAEAVFOutBunch@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)” (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSubobjectCreatedFromReplication(class UObject *)” (?OnSubobjectCreatedFromReplication@AActor@@UEAAXPEAVUObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)” (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OnSubobjectDestroyFromReplication(class UObject *)” (?OnSubobjectDestroyFromReplication@AActor@@UEAAXPEAVUObject@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OutsideWorldBounds(void)” (?OutsideWorldBounds@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::OutsideWorldBounds(void)” (?OutsideWorldBounds@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::OverridePerObjectConfigSection(class FString &)” (?OverridePerObjectConfigSection@UObject@@UEAAXAEAVFString@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::OverridePerObjectConfigSection(class FString &)” (?OverridePerObjectConfigSection@UObject@@UEAAXAEAVFString@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostActorCreated(void)” (?PostActorCreated@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostActorCreated(void)” (?PostActorCreated@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostCDOContruct(void)” (?PostCDOContruct@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostCDOContruct(void)” (?PostCDOContruct@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostDuplicate(enum EDuplicateMode::Type)” (?PostDuplicate@UObject@@UEAAXW4Type@EDuplicateMode@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostDuplicate(enum EDuplicateMode::Type)” (?PostDuplicate@UObject@@UEAAXW4Type@EDuplicateMode@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostDuplicate(bool)” (?PostDuplicate@UObject@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostDuplicate(bool)” (?PostDuplicate@UObject@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)” (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)” (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditChangeProperty(struct FPropertyChangedEvent &)” (?PostEditChangeProperty@AActor@@UEAAXAEAUFPropertyChangedEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditChangeProperty(struct FPropertyChangedEvent &)” (?PostEditChangeProperty@AActor@@UEAAXAEAUFPropertyChangedEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditImport(void)” (?PostEditImport@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditImport(void)” (?PostEditImport@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditMove(bool)” (?PostEditMove@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditMove(bool)” (?PostEditMove@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditUndo(class TSharedPtr<class ITransactionObjectAnnotation,0>)” (?PostEditUndo@AActor@@UEAAXV?$TSharedPtr@VITransactionObjectAnnotation@@$0A@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditUndo(class TSharedPtr<class ITransactionObjectAnnotation,0>)” (?PostEditUndo@AActor@@UEAAXV?$TSharedPtr@VITransactionObjectAnnotation@@$0A@@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditUndo(void)” (?PostEditUndo@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostEditUndo(void)” (?PostEditUndo@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostInitProperties(void)” (?PostInitProperties@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostInitProperties(void)” (?PostInitProperties@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostInitializeComponents(void)” (?PostInitializeComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostInitializeComponents(void)” (?PostInitializeComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostInterpChange(class UProperty *)” (?PostInterpChange@UObject@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostInterpChange(class UProperty *)” (?PostInterpChange@UObject@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostLinkerChange(void)” (?PostLinkerChange@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostLinkerChange(void)” (?PostLinkerChange@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostLoad(void)” (?PostLoad@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostLoad(void)” (?PostLoad@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)” (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostLoadSubobjects(struct FObjectInstancingGraph *)” (?PostLoadSubobjects@AActor@@UEAAXPEAUFObjectInstancingGraph@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetInit(void)” (?PostNetInit@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetInit(void)” (?PostNetInit@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceive(void)” (?PostNetReceive@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceive(void)” (?PostNetReceive@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveLocationAndRotation(void)” (?PostNetReceiveLocationAndRotation@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveLocationAndRotation(void)” (?PostNetReceiveLocationAndRotation@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)” (?PostNetReceivePhysicState@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceivePhysicState(void)” (?PostNetReceivePhysicState@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveRole(void)” (?PostNetReceiveRole@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveRole(void)” (?PostNetReceiveRole@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveVelocity(struct FVector const &)” (?PostNetReceiveVelocity@AActor@@UEAAXAEBUFVector@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostNetReceiveVelocity(struct FVector const &)” (?PostNetReceiveVelocity@AActor@@UEAAXAEBUFVector@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRegisterAllComponents(void)” (?PostRegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRegisterAllComponents(void)” (?PostRegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostReloadConfig(class UProperty *)” (?PostReloadConfig@UObject@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostReloadConfig(class UProperty *)” (?PostReloadConfig@UObject@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRename(class UObject *,class FName)” (?PostRename@AActor@@UEAAXPEAVUObject@@VFName@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRename(class UObject *,class FName)” (?PostRename@AActor@@UEAAXPEAVUObject@@VFName@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,struct FVector,struct FVector)” (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@UFVector@@2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostRenderFor(class APlayerController *,class UCanvas *,struct FVector,struct FVector)” (?PostRenderFor@AActor@@UEAAXPEAVAPlayerController@@PEAVUCanvas@@UFVector@@2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostRepNotifies(void)” (?PostRepNotifies@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostRepNotifies(void)” (?PostRepNotifies@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostSaveRoot(bool)” (?PostSaveRoot@UObject@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostSaveRoot(bool)” (?PostSaveRoot@UObject@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostTransacted(class FTransactionObjectEvent const &)” (?PostTransacted@UObject@@UEAAXAEBVFTransactionObjectEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PostTransacted(class FTransactionObjectEvent const &)” (?PostTransacted@UObject@@UEAAXAEBVFTransactionObjectEvent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostUnregisterAllComponents(void)” (?PostUnregisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PostUnregisterAllComponents(void)” (?PostUnregisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreDestroyFromReplication(void)” (?PreDestroyFromReplication@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreDestroyFromReplication(void)” (?PreDestroyFromReplication@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreEditChange(class UProperty *)” (?PreEditChange@AActor@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreEditChange(class UProperty *)” (?PreEditChange@AActor@@UEAAXPEAVUProperty@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)” (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)” (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreEditUndo(void)” (?PreEditUndo@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreEditUndo(void)” (?PreEditUndo@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreInitializeComponents(void)” (?PreInitializeComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreInitializeComponents(void)” (?PreInitializeComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreNetReceive(void)” (?PreNetReceive@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreNetReceive(void)” (?PreNetReceive@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreRegisterAllComponents(void)” (?PreRegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreRegisterAllComponents(void)” (?PreRegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)” (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreReplication(class IRepChangedPropertyTracker &)” (?PreReplication@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreReplicationForReplay(class IRepChangedPropertyTracker &)” (?PreReplicationForReplay@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PreReplicationForReplay(class IRepChangedPropertyTracker &)” (?PreReplicationForReplay@AActor@@UEAAXAEAVIRepChangedPropertyTracker@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreSave(class ITargetPlatform const *)” (?PreSave@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::PreSave(class ITargetPlatform const *)” (?PreSave@UObject@@UEAAXPEBVITargetPlatform@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::PreSaveRoot(wchar_t const *)” (?PreSaveRoot@UObject@@UEAA_NPEB_W@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::PreSaveRoot(wchar_t const *)” (?PreSaveRoot@UObject@@UEAA_NPEB_W@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)” (?PrestreamTextures@AActor@@UEAAXM_NH@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::PrestreamTextures(float,bool,int)” (?PrestreamTextures@AActor@@UEAAXM_NH@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::ProcessConsoleExec(wchar_t const *,class FOutputDevice &,class UObject *)” (?ProcessConsoleExec@UObject@@UEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl UObject::ProcessConsoleExec(wchar_t const *,class FOutputDevice &,class UObject *)” (?ProcessConsoleExec@UObject@@UEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)” (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ProcessEvent(class UFunction *,void *)” (?ProcessEvent@AActor@@UEAAXPEAVUFunction@@PEAX@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual class UClass * __cdecl UObject::RegenerateClass(class UClass *,class UObject *)” (?RegenerateClass@UObject@@UEAAPEAVUClass@@PEAV2@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual class UClass * __cdecl UObject::RegenerateClass(class UClass *,class UObject *)” (?RegenerateClass@UObject@@UEAAPEAVUClass@@PEAV2@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)” (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual void __cdecl AActor::RegisterActorTickFunctions(bool)” (?RegisterActorTickFunctions@AActor@@MEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RegisterAllComponents(void)” (?RegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RegisterAllComponents(void)” (?RegisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “protected: virtual void __cdecl UObjectBase::RegisterDependencies(void)” (?RegisterDependencies@UObjectBase@@MEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “protected: virtual void __cdecl UObjectBase::RegisterDependencies(void)” (?RegisterDependencies@UObjectBase@@MEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RemoveTickPrerequisiteActor(class AActor *)” (?RemoveTickPrerequisiteActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RemoveTickPrerequisiteActor(class AActor *)” (?RemoveTickPrerequisiteActor@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RemoveTickPrerequisiteComponent(class UActorComponent *)” (?RemoveTickPrerequisiteComponent@AActor@@UEAAXPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RemoveTickPrerequisiteComponent(class UActorComponent *)” (?RemoveTickPrerequisiteComponent@AActor@@UEAAXPEAVUActorComponent@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)” (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::Rename(wchar_t const *,class UObject *,unsigned int)” (?Rename@AActor@@UEAA_NPEB_WPEAVUObject@@I@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)” (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ReplicateSubobjects(class UActorChannel *,class FOutBunch *,struct FReplicationFlags *)” (?ReplicateSubobjects@AActor@@UEAA_NPEAVUActorChannel@@PEAVFOutBunch@@PEAUFReplicationFlags@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ReregisterAllComponents(void)” (?ReregisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::ReregisterAllComponents(void)” (?ReregisterAllComponents@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RerunConstructionScripts(void)” (?RerunConstructionScripts@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RerunConstructionScripts(void)” (?RerunConstructionScripts@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Reset(void)” (?Reset@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Reset(void)” (?Reset@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RewindForReplay(void)” (?RewindForReplay@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::RewindForReplay(void)” (?RewindForReplay@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Serialize(class FArchive &)” (?Serialize@AActor@@UEAAXAEAVFArchive@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Serialize(class FArchive &)” (?Serialize@AActor@@UEAAXAEAVFArchive@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Serialize(class FStructuredArchiveRecord)” (?Serialize@AActor@@UEAAXVFStructuredArchiveRecord@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::Serialize(class FStructuredArchiveRecord)” (?Serialize@AActor@@UEAAXVFStructuredArchiveRecord@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)” (?SetActorHiddenInGame@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetActorHiddenInGame(bool)” (?SetActorHiddenInGame@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetIsTemporarilyHiddenInEditor(bool)” (?SetIsTemporarilyHiddenInEditor@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetIsTemporarilyHiddenInEditor(bool)” (?SetIsTemporarilyHiddenInEditor@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetLifeSpan(float)” (?SetLifeSpan@AActor@@UEAAXM@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetLifeSpan(float)” (?SetLifeSpan@AActor@@UEAAXM@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetOwner(class AActor *)” (?SetOwner@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetOwner(class AActor *)” (?SetOwner@AActor@@UEAAXPEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetReplicateMovement(bool)” (?SetReplicateMovement@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::SetReplicateMovement(bool)” (?SetReplicateMovement@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ShouldExport(void)” (?ShouldExport@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ShouldExport(void)” (?ShouldExport@AActor@@UEAA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ShouldImport(class FString *,bool)” (?ShouldImport@AActor@@UEAA_NPEAVFString@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::ShouldImport(class FString *,bool)” (?ShouldImport@AActor@@UEAA_NPEAVFString@@_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::ShouldTickIfViewportsOnly(void)const " (?ShouldTickIfViewportsOnly@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ShutdownAfterError(void)” (?ShutdownAfterError@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::ShutdownAfterError(void)” (?ShutdownAfterError@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)” (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)” (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController *,class AActor *)” (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual float __cdecl AActor::TakeDamage(float,struct FDamageEvent const &,class AController ,class AActor )" (?TakeDamage@AActor@@UEAAMMAEBUFDamageEvent@@PEAVAController@@PEAV1@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TearOff(void)” (?TearOff@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TearOff(void)” (?TearOff@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TeleportSucceeded(bool)” (?TeleportSucceeded@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TeleportSucceeded(bool)” (?TeleportSucceeded@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::TeleportTo(struct FVector const &,struct FRotator const &,bool,bool)” (?TeleportTo@AActor@@UEAA_NAEBUFVector@@AEBUFRotator@@_N2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual bool __cdecl AActor::TeleportTo(struct FVector const &,struct FRotator const &,bool,bool)” (?TeleportTo@AActor@@UEAA_NAEBUFVector@@AEBUFRotator@@_N2@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)” (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TickActor(float,enum ELevelTick,struct FActorTickFunction &)” (?TickActor@AActor@@UEAAXMW4ELevelTick@@AEAUFActorTickFunction@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TornOff(void)” (?TornOff@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::TornOff(void)” (?TornOff@AActor@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::UnregisterAllComponents(bool)” (?UnregisterAllComponents@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl AActor::UnregisterAllComponents(bool)” (?UnregisterAllComponents@AActor@@UEAAX_N@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::UseShortConnectTimeout(void)const " (?UseShortConnectTimeout@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: "public: virtual bool __cdecl AActor::UseShortConnectTimeout(void)const " (?UseShortConnectTimeout@AActor@@UEBA_NXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::WillNeverCacheCookedPlatformDataAgain(void)” (?WillNeverCacheCookedPlatformDataAgain@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: virtual void __cdecl UObject::WillNeverCacheCookedPlatformDataAgain(void)” (?WillNeverCacheCookedPlatformDataAgain@UObject@@UEAAXXZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MYPJ0.cpp.obj : error LNK2001: “__declspec(dllimport) class FChunkedFixedUObjectArray * GCoreObjectArrayForDebugVisualizers” (_imp?GCoreObjectArrayForDebugVisualizers@@3PEAVFChunkedFixedUObjectArray@@EA) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MYPJ0.cpp.obj : error LNK2019: “__declspec(dllimport) public: static void * __cdecl FMemory::Malloc(unsigned __int64,unsigned int)” (_imp?Malloc@FMemory@@SAPEAX_KI@Z) �ܺ� ��ȣ(���� ��ġ: “void * __cdecl operator new(unsigned __int64)” (??2@YAPEAX_K@Z) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MYPJ0.cpp.obj : error LNK2019: “__declspec(dllimport) public: static unsigned char * * __cdecl FNameDebugVisualizer::GetBlocks(void)” (_imp?GetBlocks@FNameDebugVisualizer@@SAPEAPEAEXZ) �ܺ� ��ȣ(���� ��ġ: “void __cdecl dynamic initializer for 'GNameBlocksDebug''(void)" (??__EGNameBlocksDebug@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) private: static void __cdecl FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...)" (__imp_?CheckVerifyFailedImpl@FDebug@@CAXPEBD0HPEB_WZZ) �ܺ� ��ȣ(���� ��ġ: "public: static void __cdecl FDebug::CheckVerifyFailed<wchar_t [1]>(char const *,char const *,int,wchar_t const (&)[1])" (??$CheckVerifyFailed@$$BY00_W$$V@FDebug@@SAXPEBD0HAEAY00$$CB_W@Z) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2001: "__declspec(dllimport) unsigned int __cdecl GetTypeHash(struct FNameEntryId)" (__imp_?GetTypeHash@@YAIUFNameEntryId@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2001: "__declspec(dllimport) public: __cdecl FName::FName(wchar_t const *,enum EFindName)" (__imp_??0FName@@QEAA@PEB_WW4EFindName@@@Z) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: __cdecl FLLMScope::FLLMScope(enum ELLMTag,enum ELLMTagSet,enum ELLMTracker)" (__imp_??0FLLMScope@@QEAA@W4ELLMTag@@W4ELLMTagSet@@W4ELLMTracker@@@Z) �ܺ� ��ȣ(���� ��ġ: "public: virtual class UClass * __cdecl TClassCompiledInDefer<class AMyActorCube>::Register(void)const " (?Register@?$TClassCompiledInDefer@VAMyActorCube@@@@UEBAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: __cdecl FLLMScope::~FLLMScope(void)" (__imp_??1FLLMScope@@QEAA@XZ) �ܺ� ��ȣ(���� ��ġ: "public: virtual class UClass * __cdecl TClassCompiledInDefer<class AMyActorCube>::Register(void)const " (?Register@?$TClassCompiledInDefer@VAMyActorCube@@@@UEBAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2001: "__declspec(dllimport) class TMap<class FName,class FName,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,class FName,0> > & __cdecl GetConvertedDynamicPackageNameToTypeName(void)" (__imp_?GetConvertedDynamicPackageNameToTypeName@@YAAEAV?$TMap@VFName@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@V1@$0A@@@@@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) void __cdecl UE4CodeGen_Private::ConstructUClass(class UClass * &,struct UE4CodeGen_Private::FClassParams const &)" (__imp_?ConstructUClass@UE4CodeGen_Private@@YAXAEAPEAVUClass@@AEBUFClassParams@1@@Z) �ܺ� ��ȣ(���� ��ġ: "class UClass * __cdecl Z_Construct_UClass_AMyActorCube(void)" (?Z_Construct_UClass_AMyActorCube@@YAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) void __cdecl UClassCompiledInDefer(struct FFieldCompiledInInfo *,wchar_t const *,unsigned __int64,unsigned int)" (__imp_?UClassCompiledInDefer@@YAXPEAUFFieldCompiledInInfo@@PEB_W_KI@Z) �ܺ� ��ȣ(���� ��ġ: "void __cdecl dynamic initializer for ‘AutoInitializeAMyActorCube’’(void)” (??__EAutoInitializeAMyActorCube@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl
)(void),class UClass * (__cdecl
)(void),wchar_t const *,wchar_t const ,bool,wchar_t const ,void (__cdecl)(class TMap<class FName,class FName,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,class FName,0> > &))" (_imp?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ0PEB_W1_N1P6AXAEAV?$TMap@VFName@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@V1@$0A@@@@@@Z@Z) �ܺ� ��ȣ(���� ��ġ: "void __cdecl dynamic initializer for 'Z_CompiledInDefer_UClass_AMyActorCube''(void)" (??__EZ_CompiledInDefer_UClass_AMyActorCube@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: static class UClass * __cdecl UObject::StaticClass(void)" (__imp_?StaticClass@UObject@@SAPEAVUClass@@XZ) �ܺ� ��ȣ(���� ��ġ: "private: static class UClass * __cdecl AMyActorCube::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AMyActorCube@@CAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void),unsigned int,unsigned int,enum EClassFlags,enum EClassCastFlags,wchar_t const *,void (__cdecl*)(class FObjectInitializer const &),class UObject * (__cdecl*)(class FVTableHelper &),void (__cdecl*)(class UObject *,class FReferenceCollector &),class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void),bool,void (__cdecl*)(class UDynamicClass *))" (__imp_?GetPrivateStaticClassBody@@YAXPEB_W0AEAPEAVUClass@@P6AXXZIIW4EClassFlags@@W4EClassCastFlags@@0P6AXAEBVFObjectInitializer@@@ZP6APEAVUObject@@AEAVFVTableHelper@@@ZP6AXPEAV5@AEAVFReferenceCollector@@@ZP6APEAV1@XZP6APEAV1@XZ_NP6AXPEAVUDynamicClass@@@Z@Z) �ܺ� ��ȣ(���� ��ġ: "private: static class UClass * __cdecl AMyActorCube::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AMyActorCube@@CAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: static class UClass * __cdecl AActor::StaticClass(void)" (__imp_?StaticClass@AActor@@SAPEAVUClass@@XZ) �ܺ� ��ȣ(���� ��ġ: "private: static class UClass * __cdecl AMyActorCube::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AMyActorCube@@CAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: static wchar_t const * __cdecl AActor::StaticConfigName(void)" (__imp_?StaticConfigName@AActor@@SAPEB_WXZ) �ܺ� ��ȣ(���� ��ġ: "private: static class UClass * __cdecl AMyActorCube::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AMyActorCube@@CAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: __cdecl AActor::AActor(class FVTableHelper &)" (__imp_??0AActor@@QEAA@AEAVFVTableHelper@@@Z) �ܺ� ��ȣ(���� ��ġ: "public: __cdecl AMyActorCube::AMyActorCube(class FVTableHelper &)" (??0AMyActorCube@@QEAA@AEAVFVTableHelper@@@Z) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) public: static void __cdecl AActor::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (__imp_?AddReferencedObjects@AActor@@SAXPEAVUObject@@AEAVFReferenceCollector@@@Z) �ܺ� ��ȣ(���� ��ġ: "private: static class UClass * __cdecl AMyActorCube::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AMyActorCube@@CAPEAVUClass@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�. 1>MyActorCube.gen.cpp.obj : error LNK2019: "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_AActor(void)" (__imp_?Z_Construct_UClass_AActor@@YAPEAVUClass@@XZ) �ܺ� ��ȣ(���� ��ġ: "void __cdecl dynamic initializer for 'public: static class UObject * (__cdeclconst * const Z_Construct_UClass_AMyActorCube_Statics::DependentSingletons)(void)’’(void)” (??__E?DependentSingletons@Z_Construct_UClass_AMyActorCube_Statics@@2QBQ6APEAVUObject@@XZB@@YAXXZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>MyActorCube.gen.cpp.obj : error LNK2001: “public: __cdecl FLLMScope::~FLLMScope(void)” (??1FLLMScope@@QEAA@XZ) �ܺ� ��ȣ�� Ȯ���� �� �����ϴ�.
1>MYPJ0.init.gen.cpp.obj : error LNK2019: “__declspec(dllimport) void __cdecl UE4CodeGen_Private::ConstructUPackage(class UPackage * &,struct UE4CodeGen_Private::FPackageParams const &)” (_imp?ConstructUPackage@UE4CodeGen_Private@@YAXAEAPEAVUPackage@@AEBUFPackageParams@1@@Z) �ܺ� ��ȣ(���� ��ġ: “class UPackage * __cdecl Z_Construct_UPackage__Script_MYPJ0(void)” (?Z_Construct_UPackage__Script_MYPJ0@@YAPEAVUPackage@@XZ) �Լ�)���� Ȯ������ ���߽��ϴ�.
1>D:\17_UN_C\MYPJ0\Binaries\Win64\UE4Editor-MYPJ0.dll : fatal error LNK1120: 266���� Ȯ���� �� ���� �ܺ� �����Դϴ�.
1>
1>Error executing D:\00_������\04_���α׷�\UE_4.24\Engine\Build\Windows\link-filter\link-filter.exe (tool returned code: 1120)
1>UE4Editor-MYPJ0.lib (0:00.75 at +0:48)
1> D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0.lib ���̺귯�� �� D:\17_UN_C\MYPJ0\Intermediate\Build\Win64\UE4Editor\Development\MYPJ0\UE4Editor-MYPJ0.exp ��ü�� �����ϰ� �ֽ��ϴ�.
1>---------------------- Done ----------------------
1>
1> Rebuild All: 0 succeeded, 1 failed, 0 skipped
1>
1>1 build system warning(s):
1> - License is invalid
1>
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(44,5): error MSB3075: “D:\00_고의현\04_프로그램\UE_4.24\Engine\Build\BatchFiles\Build.bat MYPJ0Editor Win64 Development -Project=“D:\17_UN_C\MYPJ0\MYPJ0.uproject” -WaitMutex -FromMsBuild” 명령이 종료되었습니다(코드: 5). 이 명령을 실행할 권한이 있는지 확인하세요.
1>“MYPJ0.vcxproj” 프로젝트를 빌드했습니다. - 실패
========== 빌드: 성공 0, 실패 1, 최신 0, 생략 0 ==========