I got this idea to reduce the size of the build

Google Traductor

I think if the files are not being used not buid are sent at the end this will help a lot.

Example: when inadvertently added the “Starter Content” this has a agran weight and more when we are just using a single material of these.

[=slam_;211322]
Google Traductor

I think if the files are not being used not buid are sent at the end this will help a lot.

Example: when inadvertently added the “Starter Content” this has a agran weight and more when we are just using a single material of these.
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Make sure only the maps you want to use are in the project doing the build.

Ehm, UE4 builds only content you’ve used somewhere, except maps I believe.

Does it build all maps within a project’s Content folde? If so, it would be great if we could create custom ‘exclude map’ lists so we can manually keep specific maps out of our builds.

Hi slam_,

Thank you for your request, we will take this into consideration.

Hi slam,

A feature request for this has been added for the engineers to take a look at for future consideration. For your reference the ticket is UE-8292.

You can do it now with an [AllMaps] section (with “+Map=MapName” type lines), but in 4.8, there is a section in the Packaging settings to choose what maps you want to cook/package when you do File | Package.

Its there now in the 4.8 options to manage the paks ? and divide the paks (DLCs & patchs) ?

Hi ,

Do you mind clarifying a bit on what you’re asking about? Are you meaning functionality on what can be done with .pak files for mobile?

[=wittlief;290472]
Hi ,

Do you mind clarifying a bit on what you’re asking about? Are you meaning functionality on what can be done with .pak files for mobile?
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No, packages for divide the game in paks of 1G for example Package_00.pak, _01.pak … for deskop games (Windows, Linux, Mac) and with support to make updates for example the base game have 4 pak files 00,01,02,03 and with an update you can add the file _04 and the game auto read that file like the 1999 games id tech etc.