I don’t know what I’m doing wrong and why the code won’t build. I’d appreciate any help!
The signature of the function asks for an optional agent
since triggers are not always triggered by players, it can get triggered by water
, pulse devices
or prop mover
for example, use this instead :
volume_granter_half(AgentMaybe: ?agent):void=
if(Agent := AgentMaybe?):
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Thank you sm. I appreciate it!
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