I just imported some mixamo animations to test on a character. They can use all the blendspaces well, but the transitions between, say–
*Walking to the left from the center (Strafing left) and vise versa.
*Walking to the right from the center (Strafing right) and vice-versa.
*Walking backwards (This is especially bad, because it jitters between two different animations.
I’m just using the mixamo rifle animations in first person, so it looks like they reposition slightly to the left or to the right when I walk to the sides or walk backwards. Is there any way to fix those bones to the camera or something, so that they don’t cause any trouble?