I got a problem with exporting a project

Hi, i have got a problem with my project: i tried everything and i can’t export it the prompt says: UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” LyraGame Win64 Shipping -Project=“C:\Users\mamus\Documents\Unreal Projects\ChaosField\ChaosField.uproject” “….\Unreal Projects\ChaosField\ChaosField.uproject” -NoUBTMakefiles -remoteini=“C:\Users\mamus\Documents\Unreal Projects\ChaosField” -skipdeploy -Manifest=“C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Manifes
t.xml” -NoHotReload -log=“C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Platform Win64 is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Packaging (Windows): Took 0,4345889s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Please help

HI @Pigeon10492 ,
The problem is that “Platform Win64 is not a valid platform to build,Check that the SDK is installed properly.”.

Here’s a post where they discuss the issue and provide a solution.

Hope it helps!!!

Thank you for the answer, but it still says build failed with: UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 41s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Thats weird , With Visual Studio 2022 that error shouldn’t appear. Try checking if you have any plugins enabled that might be causing the issue. You can also try closing the editor, deleting the Intermediate, Binaries, and Saved folders, and then right-click your .uproject to choose “Generate Visual Studio project files.” After that, try compiling again.

If it still fails, please share the log located at C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt ` so we can see the exact error lines.

(post deleted by author)

Still don’t work, here’s the txt: Log started at 09/07/2025 15:05:52 (2025-09-07T13:05:52Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\mamus\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\mamus\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt

Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” LyraGame Win64 Shipping “-Project=C:\Users\mamus\Documents\Unreal Projects\ChaosField\ChaosField.uproject” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\ChaosField.uproject” -NoUBTMakefiles “-remoteini=C:\Users\mamus\Documents\Unreal Projects\ChaosField” -skipdeploy “-Manifest=C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\mamus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-LyraGame-Win64-Shipping.txt”
Creating project rules assembly for C:\Users\mamus\Documents\Unreal Projects\ChaosField\ChaosField.uproject…
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 17 Plugins:
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\AsyncMixin\AsyncMixin.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonGame\CommonGame.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\CommonLoadingScreen.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonUser\CommonUser.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterCore\ShooterCore.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterExplorer\ShooterExplorer.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterMaps\ShooterMaps.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterTests\ShooterTests.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\TopDownArena\TopDownArena.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameplayMessageRouter\GameplayMessageRouter.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSettings\GameSettings.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSubtitles\GameSubtitles.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\LyraExampleContent\LyraExampleContent.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\LyraExtTool\LyraExtTool.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\ModularGameplayActors\ModularGameplayActors.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\PocketWorlds\PocketWorlds.uplugin
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\UIExtension\UIExtension.uplugin
Found 18 Modules:
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Source\LyraEditor\LyraEditor.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Source\LyraGame\LyraGame.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\AsyncMixin\Source\AsyncMixin.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonGame\Source\CommonGame.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Source\CommonLoadingScreen\CommonLoadingScreen.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Source\CommonStartupLoadingScreen\CommonStartupLoadingScreen.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonUser\Source\CommonUser\CommonUser.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterCore\Source\ShooterCoreRuntime\ShooterCoreRuntime.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterTests\Source\ShooterTestsRuntime\ShooterTestsRuntime.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\TopDownArena\Source\TopDownArenaRuntime\TopDownArenaRuntime.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameplayMessageRouter\Source\GameplayMessageNodes\GameplayMessageNodes.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameplayMessageRouter\Source\GameplayMessageRuntime\GameplayMessageRuntime.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSettings\Source\GameSettings.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSubtitles\Source\GameSubtitles.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\LyraExtTool\Source\LyraExtTool\LyraExtTool.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\ModularGameplayActors\Source\ModularGameplayActors\ModularGameplayActors.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\PocketWorlds\Source\PocketWorlds.Build.cs
C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\UIExtension\Source\UIExtension.Build.cs
WARNING: LyraGameEOS and dynamic target options are disabled when packaging from an installed version of the engine
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=17.14.36414.22)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=2, Version=14.44.35215, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Redist\MSVC\14.44.35112)
Building UnrealGame - LyraGame - Win64 - Shipping
Enabling plugin ‘ActorPalette’ (referenced via ChaosField.uproject)
Enabling plugin ‘AESGCMHandlerComponent’ (referenced via ChaosField.uproject)
Enabling plugin ‘PlatformCrypto’ (referenced via ChaosField.uproject → AESGCMHandlerComponent.uplugin)
Enabling plugin ‘DTLSHandlerComponent’ (referenced via ChaosField.uproject)
Enabling plugin ‘GameplayAbilities’ (referenced via ChaosField.uproject)
Enabling plugin ‘GameplayTagsEditor’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin)
Enabling plugin ‘Niagara’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin)
Enabling plugin ‘PythonScriptPlugin’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin → Niagara.uplugin)
Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin → Niagara.uplugin → PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin ‘DataRegistry’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin)
Enabling plugin ‘AssetManagerEditor’ (referenced via ChaosField.uproject → GameplayAbilities.uplugin → DataRegistry.uplugin)
Enabling plugin ‘Gauntlet’ (referenced via ChaosField.uproject)
Enabling plugin ‘CommonLoadingScreen’ (referenced via ChaosField.uproject)
Enabling plugin ‘CommonConversation’ (referenced via ChaosField.uproject)
Enabling plugin ‘GameFeatures’ (referenced via ChaosField.uproject → CommonConversation.uplugin)
Enabling plugin ‘ModularGameplay’ (referenced via ChaosField.uproject → CommonConversation.uplugin → GameFeatures.uplugin)
Enabling plugin ‘AssetReferenceRestrictions’ (referenced via ChaosField.uproject → CommonConversation.uplugin → GameFeatures.uplugin)
Enabling plugin ‘DataValidation’ (referenced via ChaosField.uproject → CommonConversation.uplugin → GameFeatures.uplugin → AssetReferenceRestrictions.uplugin)
Ignoring plugin ‘PluginUtils’ (referenced via ChaosField.uproject → CommonConversation.uplugin → GameFeatures.uplugin), not enabled for target Game
Enabling plugin ‘ModularGameplayActors’ (referenced via ChaosField.uproject)
Enabling plugin ‘EnhancedInput’ (referenced via ChaosField.uproject)
Enabling plugin ‘WinDualShock’ (referenced via ChaosField.uproject)
Enabling plugin ‘Volumetrics’ (referenced via ChaosField.uproject)
Enabling plugin ‘BlueprintMaterialTextureNodes’ (referenced via ChaosField.uproject → Volumetrics.uplugin)
Enabling plugin ‘Landmass’ (referenced via ChaosField.uproject → Volumetrics.uplugin)
Enabling plugin ‘ReplicationGraph’ (referenced via ChaosField.uproject)
Enabling plugin ‘SignificanceManager’ (referenced via ChaosField.uproject)
Enabling plugin ‘Water’ (referenced via ChaosField.uproject)
Enabling plugin ‘GeometryProcessing’ (referenced via ChaosField.uproject → Water.uplugin)
Enabling plugin ‘CommonUI’ (referenced via ChaosField.uproject)
Enabling plugin ‘ControlFlows’ (referenced via ChaosField.uproject)
Enabling plugin ‘GameSettings’ (referenced via ChaosField.uproject)
Enabling plugin ‘CommonUser’ (referenced via ChaosField.uproject)
Enabling plugin ‘OnlineSubsystem’ (referenced via ChaosField.uproject → CommonUser.uplugin)
Enabling plugin ‘OnlineBase’ (referenced via ChaosField.uproject → CommonUser.uplugin → OnlineSubsystem.uplugin)
Enabling plugin ‘OnlineSubsystemUtils’ (referenced via ChaosField.uproject → CommonUser.uplugin)
Enabling plugin ‘OnlineServices’ (referenced via ChaosField.uproject → CommonUser.uplugin → OnlineSubsystemUtils.uplugin)
Enabling plugin ‘CommonGame’ (referenced via ChaosField.uproject)
Enabling plugin ‘OnlineFramework’ (referenced via ChaosField.uproject → CommonGame.uplugin)
Enabling plugin ‘GameSubtitles’ (referenced via ChaosField.uproject)
Enabling plugin ‘PocketWorlds’ (referenced via ChaosField.uproject)
Enabling plugin ‘UIExtension’ (referenced via ChaosField.uproject)
Enabling plugin ‘AsyncMixin’ (referenced via ChaosField.uproject)
Enabling plugin ‘Metasound’ (referenced via ChaosField.uproject)
Enabling plugin ‘AudioWidgets’ (referenced via ChaosField.uproject → Metasound.uplugin)
Enabling plugin ‘AudioSynesthesia’ (referenced via ChaosField.uproject → Metasound.uplugin → AudioWidgets.uplugin)
Enabling plugin ‘WaveTable’ (referenced via ChaosField.uproject → Metasound.uplugin)
Enabling plugin ‘OnlineSubsystemEOS’ (referenced via ChaosField.uproject)
Enabling plugin ‘EOSShared’ (referenced via ChaosField.uproject → OnlineSubsystemEOS.uplugin)
Enabling plugin ‘EOSVoiceChat’ (referenced via ChaosField.uproject → OnlineSubsystemEOS.uplugin)
Enabling plugin ‘SocketSubsystemEOS’ (referenced via ChaosField.uproject → OnlineSubsystemEOS.uplugin)
Enabling plugin ‘OnlineServicesEOS’ (referenced via ChaosField.uproject)
Enabling plugin ‘OnlineServicesEOSGS’ (referenced via ChaosField.uproject → OnlineServicesEOS.uplugin)
Enabling plugin ‘OnlineServicesNull’ (referenced via ChaosField.uproject)
Enabling plugin ‘OnlineServicesOSSAdapter’ (referenced via ChaosField.uproject)
Enabling plugin ‘OnlineSubsystemSteam’ (referenced via ChaosField.uproject)
Enabling plugin ‘SteamShared’ (referenced via ChaosField.uproject → OnlineSubsystemSteam.uplugin)
Enabling plugin ‘GameplayMessageRouter’ (referenced via ChaosField.uproject)
Enabling plugin ‘SteamSockets’ (referenced via ChaosField.uproject)
Enabling plugin ‘ModelingToolsEditorMode’ (referenced via ChaosField.uproject)
Ignoring plugin ‘MeshModelingToolset’ (referenced via ChaosField.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via ChaosField.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin ‘MeshLODToolset’ (referenced via ChaosField.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Enabling plugin ‘StylusInput’ (referenced via ChaosField.uproject → ModelingToolsEditorMode.uplugin)
Ignoring plugin ‘ToolPresets’ (referenced via ChaosField.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Enabling plugin ‘GeometryScripting’ (referenced via ChaosField.uproject)
Enabling plugin ‘MeshModelingToolset’ (referenced via ChaosField.uproject → GeometryScripting.uplugin)
Enabling plugin ‘ProxyLODPlugin’ (referenced via ChaosField.uproject → GeometryScripting.uplugin → MeshModelingToolset.uplugin)
Enabling plugin ‘AnimationLocomotionLibrary’ (referenced via ChaosField.uproject)
Enabling plugin ‘AudioModulation’ (referenced via ChaosField.uproject)
Enabling plugin ‘AudioGameplayVolume’ (referenced via ChaosField.uproject)
Enabling plugin ‘AudioGameplay’ (referenced via ChaosField.uproject → AudioGameplayVolume.uplugin)
Enabling plugin ‘SoundUtilities’ (referenced via ChaosField.uproject)
Enabling plugin ‘AnimationWarping’ (referenced via ChaosField.uproject)
Enabling plugin ‘AnimationModifierLibrary’ (referenced via ChaosField.uproject → AnimationWarping.uplugin)
Enabling plugin ‘MovieRenderPipeline’ (referenced via ChaosField.uproject)
Enabling plugin ‘ActorLayerUtilities’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘ConsoleVariables’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘ConcertSyncClient’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → ConsoleVariables.uplugin)
Enabling plugin ‘ConcertSyncCore’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → ConsoleVariables.uplugin → ConcertSyncClient.uplugin)
Enabling plugin ‘ConcertMain’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → ConsoleVariables.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Enabling plugin ‘SQLiteCore’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → ConsoleVariables.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Enabling plugin ‘ConcertSharedSlate’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → ConsoleVariables.uplugin)
Enabling plugin ‘EditorScriptingUtilities’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘LevelSequenceEditor’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘SequencerScripting’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin → LevelSequenceEditor.uplugin)
Enabling plugin ‘OpenColorIO’ (referenced via ChaosField.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘MoviePipelineMaskRenderPass’ (referenced via ChaosField.uproject)
Enabling plugin ‘AssetSearch’ (referenced via ChaosField.uproject)
Enabling plugin ‘GameplayInsights’ (referenced via ChaosField.uproject)
Enabling plugin ‘Spatialization’ (referenced via ChaosField.uproject)
Enabling plugin ‘ShooterCore’ (referenced via ChaosField.uproject)
Enabling plugin ‘LyraExampleContent’ (referenced via ChaosField.uproject → ShooterCore.uplugin)
Enabling plugin ‘ShooterMaps’ (referenced via ChaosField.uproject)
Enabling plugin ‘TopDownArena’ (referenced via ChaosField.uproject)
Enabling plugin ‘FunctionalTestingEditor’ (referenced via ChaosField.uproject)
Enabling plugin ‘ShooterExplorer’ (referenced via ChaosField.uproject)
Enabling plugin ‘ShooterTests’ (referenced via ChaosField.uproject)
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Enabling plugin ‘AISupport’ (referenced via default plugins)
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Enabling plugin ‘AnimationData’ (referenced via default plugins)
Enabling plugin ‘ControlRig’ (referenced via default plugins → AnimationData.uplugin)
Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → AnimationData.uplugin → ControlRig.uplugin)
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Enabling plugin ‘IKRig’ (referenced via default plugins)
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Enabling plugin ‘Bridge’ (referenced via default plugins)
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘DumpGPUServices’ (referenced via default plugins)
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Enabling plugin ‘RenderDocPlugin’ (referenced via default plugins)
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘BlueprintHeaderView’ (referenced via default plugins)
Enabling plugin ‘ChangelistReview’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Enabling plugin ‘EngineAssetDefinitions’ (referenced via default plugins)
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Enabling plugin ‘LightMixer’ (referenced via default plugins)
Enabling plugin ‘ObjectMixer’ (referenced via default plugins → LightMixer.uplugin)
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Enabling plugin ‘GLTFExporter’ (referenced via default plugins)
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Enabling plugin ‘ChaosCaching’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin)
Enabling plugin ‘Takes’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin → ChaosCaching.uplugin)
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Ignoring plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘Dataflow’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘Fracture’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Enabling plugin ‘ChaosUserDataPT’ (referenced via default plugins)
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Enabling plugin ‘ToolPresets’ (referenced via default plugins)
Enabling plugin ‘UVEditor’ (referenced via default plugins)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → UVEditor.uplugin), not enabled for target Game
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → ImgMedia.uplugin), not enabled for target Game
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaCompositing.uplugin → ImgMedia.uplugin), not enabled for target Game
Enabling plugin ‘MediaPlate’ (referenced via default plugins)
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaPlate.uplugin), not enabled for target Game
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Enabling plugin ‘MeshPainting’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → MeshPainting.uplugin → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
Enabling plugin ‘ActorSequence’ (referenced via default plugins)
Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘AndroidFileServer’ (referenced via default plugins)
Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
Enabling plugin ‘AssetTags’ (referenced via default plugins)
Enabling plugin ‘AudioCapture’ (referenced via default plugins)
Enabling plugin ‘CableComponent’ (referenced via default plugins)
Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
Enabling plugin ‘GooglePAD’ (referenced via default plugins)
Enabling plugin ‘InputDebugging’ (referenced via default plugins)
Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
Enabling plugin ‘SoundFields’ (referenced via default plugins)
Enabling plugin ‘Synthesis’ (referenced via default plugins)
Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
Enabling plugin ‘WindowsDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘InterchangeTests’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeTests.uplugin), not enabled for target Game
Enabling plugin ‘TraceUtilities’ (referenced via default plugins)
Enabling plugin ‘XGEController’ (referenced via default plugins)
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_2 for target LyraGame.Target.cs
UnrealHeaderTool needs to run because no generated code directory was found for module LyraGame
Parsing headers for LyraGame
Running Internal UnrealHeaderTool “C:\Users\mamus\Documents\Unreal Projects\ChaosField\ChaosField.uproject” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\LyraGame\Shipping\LyraGame.uhtmanifest” -WarningsAsErrors -installed
Step - Read Manifest File
Step - Prepare Modules
Step - Prepare Headers
Step - Parse Headers
Step - Populate symbol table
Step - Resolve invalid check
Step - Bind super and bases
Step - Check for recursive structs
Step - Resolve bases
Step - Resolve properties
Step - Resolve final
Step - Resolve validate
Step - Collect references
Step - Topological Sort Header Files
Step - Starting exporters.
Step - Exports
Exporter Stats skipped
Exporter Json skipped
Running exporter CodeGen
Total of 440 written
Reflection code generated for LyraGame in 1.8231251 seconds
Found 4 shared PCH headers (listed in order of preference):
Engine
Slate
CoreUObject
Core
Compile module: Launch
Compile module: AESGCMHandlerComponent
Compile module: PlatformCrypto
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoOpenSSL
Compile module: DTLSHandlerComponent
Compile module: GameplayAbilities
Compile module: NiagaraCore
Compile module: Niagara
Compile module: NiagaraAnimNotifies
Compile module: NiagaraShader
Compile module: NiagaraVertexFactories
Compile module: PythonScriptPluginPreload
Compile module: DataRegistry
Compile module: Gauntlet
Compile module: CommonLoadingScreen
Module ‘CommonLoadingScreen’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘CommonLoadingScreen’ using unity build mode
Compile module: CommonStartupLoadingScreen
Module ‘CommonStartupLoadingScreen’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘CommonStartupLoadingScreen’ using unity build mode
Compile module: CommonConversationRuntime
Compile module: GameFeatures
Compile module: ModularGameplay
Compile module: ModularGameplayActors
Module ‘ModularGameplayActors’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘ModularGameplayActors’ using unity build mode
Compile module: EnhancedInput
Compile module: WinDualShock
Compile module: Landmass
Compile module: ReplicationGraph
Compile module: SignificanceManager
Compile module: Water
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: CommonUI
Compile module: CommonInput
Compile module: ControlFlows
Compile module: GameSettings
Module ‘GameSettings’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘GameSettings’ using unity build mode
Compile module: CommonUser
Module ‘CommonUser’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘CommonUser’ using unity build mode
Compile module: OnlineSubsystem
Compile module: OnlineBase
Compile module: OnlineSubsystemUtils
Compile module: OnlineServicesInterface
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: CommonGame
Module ‘CommonGame’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘CommonGame’ using unity build mode
Compile module: Qos
Compile module: Party
Compile module: Lobby
Compile module: PatchCheck
Compile module: Hotfix
Compile module: Rejoin
Compile module: PlayTimeLimit
Compile module: LoginFlow
Compile module: GameSubtitles
Module ‘GameSubtitles’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘GameSubtitles’ using unity build mode
Compile module: PocketWorlds
Module ‘PocketWorlds’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘PocketWorlds’ using unity build mode
Compile module: UIExtension
Module ‘UIExtension’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘UIExtension’ using unity build mode
Compile module: AsyncMixin
Module ‘AsyncMixin’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘AsyncMixin’ using unity build mode
Compile module: MetasoundGraphCore
Compile module: MetasoundGenerator
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundEngine
Compile module: MetasoundEngineTest
Compile module: AudioWidgets
Compile module: AudioSynesthesiaCore
Compile module: AudioSynesthesia
Compile module: WaveTable
Compile module: OnlineSubsystemEOS
Compile module: OnlineSubsystemEOSPlus
Compile module: EOSShared
Compile module: EOSVoiceChat
Compile module: SocketSubsystemEOS
Compile module: OnlineServicesEOS
Compile module: OnlineServicesEOSGS
Compile module: OnlineServicesNull
Compile module: OnlineServicesOSSAdapter
Compile module: OnlineSubsystemSteam
Compile module: SteamShared
Compile module: GameplayMessageRuntime
Module ‘GameplayMessageRuntime’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘GameplayMessageRuntime’ using unity build mode
Compile module: SteamSockets
Compile module: GeometryScriptingCore
Compile module: MeshModelingTools
Compile module: ModelingComponents
Compile module: ModelingOperators
Compile module: AnimationLocomotionLibraryRuntime
Compile module: AudioModulation
Compile module: AudioGameplayVolume
Compile module: AudioGameplay
Compile module: SoundUtilities
Compile module: AnimationWarpingRuntime
Compile module: MovieRenderPipelineCore
Compile module: MovieRenderPipelineSettings
Compile module: MovieRenderPipelineRenderPasses
Compile module: UEOpenExrRTTI
Compile module: ActorLayerUtilities
Compile module: ConsoleVariablesEditorRuntime
Compile module: SQLiteCore
Compile module: SequencerScripting
Compile module: OpenColorIO
Compile module: Spatialization
Compile module: ShooterCoreRuntime
Module ‘ShooterCoreRuntime’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘ShooterCoreRuntime’ using unity build mode
Compile module: TopDownArenaRuntime
Module ‘TopDownArenaRuntime’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘TopDownArenaRuntime’ using unity build mode
Compile module: ShooterTestsRuntime
Module ‘ShooterTestsRuntime’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘ShooterTestsRuntime’ using unity build mode
Compile module: Paper2D
Compile module: AISupportModule
Compile module: ControlRig
Compile module: ControlRigSpline
Compile module: IKRig
Compile module: FullBodyIK
Compile module: PBIK
Compile module: GameplayCameras
Compile module: TemplateSequence
Compile module: OodleNetworkHandlerComponent
Compile module: AnimationSharing
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: DatasmithContent
Compile module: VariantManagerContent
Compile module: GLTFExporter
Compile module: AutomationUtils
Compile module: BackChannel
Compile module: ChaosCloth
Compile module: ChaosCaching
Compile module: TakeMovieScene
Compile module: GeometryCollectionTracks
Compile module: GeometryCollectionNodes
Compile module: ProceduralMeshComponent
Compile module: DataflowEnginePlugin
Compile module: DataflowNodes
Compile module: PlanarCut
Compile module: FractureEngine
Compile module: ChaosNiagara
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: OpenImageDenoise
Compile module: GeometryCache
Compile module: GeometryCacheTracks
Compile module: AvfMediaFactory
Compile module: ImgMedia
Compile module: ImgMediaEngine
Compile module: ImgMediaFactory
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: MediaCompositing
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: ActorSequence
Compile module: OnlineSubsystemNull
Compile module: LauncherChunkInstaller
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: AppleImageUtils
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: AudioCapture
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: LocationServicesBPLibrary
Compile module: MobilePatchingUtils
Compile module: SoundFields
Compile module: Synthesis
Compile module: WebMMoviePlayer
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: TraceUtilities
Compile module: LyraGame
Module ‘LyraGame’ uses PCH ‘C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch’
Module ‘LyraGame’ using unity build mode
Compile module: BuildSettings
Compile module: TraceLog
Compile module: Core
Compile module: Json
Compile module: Projects
Compile module: CoreUObject
Compile module: AnimationCore
Compile module: InputCore
Compile module: ApplicationCore
Compile module: SlateCore
Compile module: ColorManagement
Compile module: ImageCore
Compile module: ImageWrapper
Compile module: Slate
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: NullDrv
Compile module: RHICore
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: Analytics
Compile module: EngineSettings
Compile module: DeveloperSettings
Compile module: ChaosCore
Compile module: Voronoi
Compile module: GeometryCore
Compile module: Chaos
Compile module: PhysicsCore
Compile module: MRMesh
Compile module: AugmentedReality
Compile module: HeadMountedDisplay
Compile module: SSL
Compile module: HTTP
Compile module: AnalyticsET
Compile module: BuildPatchServices
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: CookOnTheFly
Compile module: RenderCore
Compile module: TypedElementFramework
Compile module: Foliage
Compile module: Landscape
Compile module: TimeManagement
Compile module: MovieScene
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: NetCore
Compile module: DataflowCore
Compile module: DataflowEngine
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: Constraints
Compile module: MovieSceneTracks
Compile module: SlateRHIRenderer
Compile module: UMG
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: CinematicCamera
Compile module: BinkAudioDecoder
Compile module: NonRealtimeAudioRenderer
Compile module: AudioPlatformConfiguration
Compile module: SoundFieldRendering
Compile module: AudioLinkCore
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: Icmp
Compile module: XmlParser
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: Messaging
Compile module: MessagingCommon
Compile module: AssetRegistry
Compile module: EngineMessages
Compile module: SynthBenchmark
Compile module: IrisCore
Compile module: GameplayTags
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: ClothingSystemRuntimeInterface
Compile module: AVIWriter
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MovieSceneCapture
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: Advertising
Compile module: Engine
Compile module: SandboxFile
Compile module: Cbor
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: AudioMixerXAudio2
Compile module: VectorVM
Compile module: GameplayTasks
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: AIModule
Compile module: InputDevice
Compile module: HTTPServer
Compile module: PerfCounters
Compile module: WidgetCarousel
Compile module: Voice
Compile module: CEF3Utils
Compile module: WebBrowser
Compile module: AudioCodecEngine
Compile module: AdvancedWidgets
Compile module: AudioAnalyzer
Compile module: MeshConversionEngineTypes
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: ClientPilot
Compile module: RigVM
Compile module: AudioCaptureCore
Compile module: AudioCaptureRtAudio
Compile module: OpenSSL
Compile module: IntelTBB
Compile module: Blosc
Compile module: zlib
Compile module: Boost
Compile module: OpenVDB
Compile module: IntelISPC
Compile module: Eigen
Compile module: DX11Audio
Compile module: VoiceChat
Compile module: EOSSDK
Compile module: Steamworks
Compile module: Imath
Compile module: UEOpenExr
Compile module: ICU
Compile module: IntelOIDN
Compile module: DX12
Compile module: DX11
Compile module: libOpus
Compile module: UEOgg
Compile module: Vorbis
Compile module: LibVpx
Compile module: LibWebM
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: IntelVTune
Compile module: VorbisFile
Compile module: UElibPNG
Compile module: LibTiff
Compile module: LibJpegTurbo
Compile module: XInput
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: Nanosvg
Compile module: NVAPI
Compile module: AMD_AGS
Compile module: NVAftermath
Compile module: IntelMetricsDiscovery
Compile module: IntelExtensionsFramework
Compile module: Vulkan
Compile module: libcurl
Compile module: WinHttp
Compile module: OpenGL
Compile module: MikkTSpace
Compile module: libWebSockets
Compile module: CUDAHeader
Compile module: XAudio2_9
Compile module: DirectSound
Compile module: CEF3
Compile module: nghttp2
Linking: LyraGame-Win64-Shipping.exe
Command: @“C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\LyraGame-Win64-Shipping.exe.response”
Writing manifest to C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Manifest.xml
Module.ModularGameplayActors.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\ModularGameplayActors\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ModularGameplayActors\Module.ModularGameplayActors.cpp.obj” doesn’t exist.
Module.CommonGame.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonGame\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonGame\Module.CommonGame.cpp.obj” doesn’t exist.
Module.ModularGameplayActors.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\ModularGameplayActors\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ModularGameplayActors\Module.ModularGameplayActors.cpp.dep.json” doesn’t exist.
Module.CommonGame.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonGame\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonGame\Module.CommonGame.cpp.dep.json” doesn’t exist.
Module.ShooterTestsRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterTests\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ShooterTestsRuntime\Module.ShooterTestsRuntime.cpp.obj” doesn’t exist.
Default.rc2: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Default.rc2.res” doesn’t exist.
Module.GameSettings.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSettings\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameSettings\Module.GameSettings.cpp.obj” doesn’t exist.
tbb12.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb12.dll” was produced by outdated attributes.
LyraGame-Win64-Shipping.target: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\LyraGame-Win64-Shipping.target” doesn’t exist.
boost_thread-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_thread-mt-x64.dll” was produced by outdated attributes.
Module.PocketWorlds.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\PocketWorlds\Intermediate\Build\Win64\x64\UnrealGame\Shipping\PocketWorlds\Module.PocketWorlds.cpp.obj” doesn’t exist.
Module.LyraGame.1_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.1_of_4.cpp.obj” doesn’t exist.
boost_program_options-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_program_options-mt-x64.dll” was produced by outdated attributes.
Module.LyraGame.2_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.2_of_4.cpp.obj” doesn’t exist.
Module.CommonUser.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonUser\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonUser\Module.CommonUser.cpp.obj” doesn’t exist.
Module.LyraGame.2_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.2_of_4.cpp.dep.json” doesn’t exist.
Module.CommonUser.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonUser\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonUser\Module.CommonUser.cpp.dep.json” doesn’t exist.
Module.UIExtension.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\UIExtension\Intermediate\Build\Win64\x64\UnrealGame\Shipping\UIExtension\Module.UIExtension.cpp.obj” doesn’t exist.
boost_atomic-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_atomic-mt-x64.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_atomic-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_atomic-mt-x64.dll” 1>nul” (ver 0)
boost_chrono-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_chrono-mt-x64.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_chrono-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_chrono-mt-x64.dll” 1>nul” (ver 0)
SharedPCH.Engine.ShadowErrors.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.obj” doesn’t exist.
boost_filesystem-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_filesystem-mt-x64.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_filesystem-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_filesystem-mt-x64.dll” 1>nul” (ver 0)
Module.GameSettings.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSettings\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameSettings\Module.GameSettings.cpp.dep.json” doesn’t exist.
Module.CommonLoadingScreen.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonLoadingScreen\Module.CommonLoadingScreen.cpp.obj” doesn’t exist.
Module.GameplayMessageRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameplayMessageRouter\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameplayMessageRuntime\Module.GameplayMessageRuntime.cpp.obj” doesn’t exist.
LyraGame-Win64-Shipping.exe: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\LyraGame-Win64-Shipping.exe” doesn’t exist.
Module.GameplayMessageRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameplayMessageRouter\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameplayMessageRuntime\Module.GameplayMessageRuntime.cpp.dep.json” doesn’t exist.
boost_python39-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_python39-mt-x64.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_python39-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_python39-mt-x64.dll” 1>nul” (ver 0)
Module.GameSubtitles.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSubtitles\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameSubtitles\Module.GameSubtitles.cpp.obj” doesn’t exist.
Module.TopDownArenaRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\TopDownArena\Intermediate\Build\Win64\x64\UnrealGame\Shipping\TopDownArenaRuntime\Module.TopDownArenaRuntime.cpp.obj” doesn’t exist.
Module.LyraGame.3_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.3_of_4.cpp.obj” doesn’t exist.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_thread-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_thread-mt-x64.dll” 1>nul” (ver 0)
Module.LyraGame.4_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.4_of_4.cpp.obj” doesn’t exist.
Module.ShooterTestsRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterTests\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ShooterTestsRuntime\Module.ShooterTestsRuntime.cpp.dep.json” doesn’t exist.
Module.CommonStartupLoadingScreen.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonStartupLoadingScreen\Module.CommonStartupLoadingScreen.cpp.obj” doesn’t exist.
Module.PocketWorlds.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\PocketWorlds\Intermediate\Build\Win64\x64\UnrealGame\Shipping\PocketWorlds\Module.PocketWorlds.cpp.dep.json” doesn’t exist.
Module.CommonStartupLoadingScreen.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonStartupLoadingScreen\Module.CommonStartupLoadingScreen.cpp.dep.json” doesn’t exist.
boost_system-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_system-mt-x64.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_system-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_system-mt-x64.dll” 1>nul” (ver 0)
Module.LyraGame.1_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.1_of_4.cpp.dep.json” doesn’t exist.
boost_iostreams-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_iostreams-mt-x64.dll” was produced by outdated attributes.
tbb.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Intel\TBB\Win64\tbb.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.dll” 1>nul” (ver 0)
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_program_options-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_program_options-mt-x64.dll” 1>nul” (ver 0)
boost_regex-mt-x64.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_regex-mt-x64.dll” was produced by outdated attributes.
D3D12Core.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\D3D12\D3D12Core.dll” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_regex-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_regex-mt-x64.dll” 1>nul” (ver 0)
Module.UIExtension.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\UIExtension\Intermediate\Build\Win64\x64\UnrealGame\Shipping\UIExtension\Module.UIExtension.cpp.dep.json” doesn’t exist.
Module.AsyncMixin.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\AsyncMixin\Intermediate\Build\Win64\x64\UnrealGame\Shipping\AsyncMixin\Module.AsyncMixin.cpp.obj” doesn’t exist.
SharedPCH.Engine.ShadowErrors.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.dep.json” doesn’t exist.
OpenImageDenoise.dll: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\OpenImageDenoise.dll” was produced by outdated attributes.
Module.CommonLoadingScreen.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\CommonLoadingScreen\Intermediate\Build\Win64\x64\UnrealGame\Shipping\CommonLoadingScreen\Module.CommonLoadingScreen.cpp.dep.json” doesn’t exist.
SharedPCH.Engine.ShadowErrors.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\LyraGame\Shipping\Engine\SharedPCH.Engine.ShadowErrors.h.pch” doesn’t exist.
LyraGame-Win64-Shipping.exe: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\LyraGame-Win64-Shipping.pdb” doesn’t exist.
tbb.pdb: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.pdb” was produced by outdated attributes.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Intel\TBB\Win64\tbb.pdb” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.pdb” 1>nul” (ver 0)
Module.GameSubtitles.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameSubtitles\Intermediate\Build\Win64\x64\UnrealGame\Shipping\GameSubtitles\Module.GameSubtitles.cpp.dep.json” doesn’t exist.
Module.TopDownArenaRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\TopDownArena\Intermediate\Build\Win64\x64\UnrealGame\Shipping\TopDownArenaRuntime\Module.TopDownArenaRuntime.cpp.dep.json” doesn’t exist.
Module.LyraGame.3_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.3_of_4.cpp.dep.json” doesn’t exist.
Module.LyraGame.4_of_4.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Intermediate\Build\Win64\x64\UnrealGame\Shipping\LyraGame\Module.LyraGame.4_of_4.cpp.dep.json” doesn’t exist.
Module.ShooterCoreRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterCore\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ShooterCoreRuntime\Module.ShooterCoreRuntime.cpp.obj” doesn’t exist.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Boost\boost-1_80_0\lib\Win64\boost_iostreams-mt-x64.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_iostreams-mt-x64.dll” 1>nul” (ver 0)
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\Windows\DirectX\x64\D3D12Core.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\D3D12\D3D12Core.dll” 1>nul” (ver 0)
Module.AsyncMixin.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\AsyncMixin\Intermediate\Build\Win64\x64\UnrealGame\Shipping\AsyncMixin\Module.AsyncMixin.cpp.dep.json” doesn’t exist.
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Intel\OIDN\bin\OpenImageDenoise.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\OpenImageDenoise.dll” 1>nul” (ver 0)
New attributes: C:\WINDOWS\system32\cmd.exe /C “copy /Y “C:\Program Files\Epic Games\UE_5.2\Engine\Source\ThirdParty\Intel\Embree\Embree3122\Win64\lib\tbb12.dll” “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb12.dll” 1>nul” (ver 0)
Module.ShooterCoreRuntime.cpp: Produced item “C:\Users\mamus\Documents\Unreal Projects\ChaosField\Plugins\GameFeatures\ShooterCore\Intermediate\Build\Win64\x64\UnrealGame\Shipping\ShooterCoreRuntime\Module.ShooterCoreRuntime.cpp.dep.json” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Users+mamus+Documents+Unreal Projects+ChaosField+Binaries+Win64+LyraGame-Win64-Shipping.exe
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_thread-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_program_options-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.pdb
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_chrono-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\tbb12.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_filesystem-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_system-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_iostreams-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_atomic-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_regex-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\D3D12\D3D12Core.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\boost_python39-mt-x64.dll
Deleting outdated item: C:\Users\mamus\Documents\Unreal Projects\ChaosField\Binaries\Win64\OpenImageDenoise.dll
Building LyraGame…
Using Visual Studio 2022 14.44.35215 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
Executing up to 10 processes, one per physical core
Requested 1.5 GB free memory per action, 2.38 GB available: limiting max parallel actions to 1
Building 36 actions with 1 process…
[1/36] Compile [x64] Module.LyraGame.2_of_4.cpp cancelled
[2/36] Compile [x64] Module.ShooterCoreRuntime.cpp cancelled
[3/36] Compile [x64] Module.LyraGame.4_of_4.cpp cancelled
[4/36] Compile [x64] Module.CommonUser.cpp cancelled
[5/36] Compile [x64] Module.TopDownArenaRuntime.cpp cancelled
[6/36] Compile [x64] Module.CommonLoadingScreen.cpp cancelled
[7/36] Compile [x64] Module.ModularGameplayActors.cpp cancelled
[8/36] Compile [x64] Module.ShooterTestsRuntime.cpp cancelled
[9/36] Compile [x64] Module.AsyncMixin.cpp cancelled
[10/36] Compile [x64] Module.UIExtension.cpp cancelled
[11/36] Compile [x64] Module.CommonGame.cpp cancelled
[12/36] Compile [x64] Module.LyraGame.1_of_4.cpp cancelled
[13/36] Compile [x64] Module.GameSubtitles.cpp cancelled
[14/36] Compile [x64] Module.LyraGame.3_of_4.cpp cancelled
[15/36] Compile [x64] SharedPCH.Engine.ShadowErrors.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ non è definita come macro del preprocessore. Sostituzione con ‘0’ per ‘#if/#elif’.
C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: token imprevisti dopo una direttiva per il preprocessore. Previsto un carattere di nuova riga
[16/36] Compile [x64] Module.PocketWorlds.cpp cancelled
[17/36] Compile [x64] Module.GameplayMessageRuntime.cpp cancelled
[18/36] Compile [x64] Module.CommonStartupLoadingScreen.cpp cancelled
[19/36] Compile [x64] Module.GameSettings.cpp cancelled
[20/36] Resource Default.rc2
[21/36] Link [x64] LyraGame-Win64-Shipping.exe cancelled
[22/36] Copy boost_thread-mt-x64.dll
[23/36] Copy boost_atomic-mt-x64.dll
[24/36] Copy boost_program_options-mt-x64.dll
[25/36] Copy tbb.pdb
[26/36] Copy tbb.dll
[27/36] Copy boost_chrono-mt-x64.dll
[28/36] Copy tbb12.dll
[29/36] Copy boost_filesystem-mt-x64.dll
[30/36] Copy boost_system-mt-x64.dll
[31/36] Copy boost_iostreams-mt-x64.dll
[32/36] Copy boost_regex-mt-x64.dll
[33/36] Copy D3D12Core.dll
[34/36] Copy boost_python39-mt-x64.dll
[35/36] Copy OpenImageDenoise.dll
[36/36] WriteMetadata LyraGame-Win64-Shipping.target cancelled
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 399
at UnrealBuildTool.BuildMode.Build(TargetMakefile Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 753
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 14 changed files of 56 requested writes.
Timeline:

[ 0.000]
0.000
[20.644]

Is it a problem that im using lyra template?

@Pigeon10492


I think the problem is here. It seems you have a newer version of Visual Studio.
Try installing Visual Studio 2022 17.6/17.7, which should not cause any problems.
In my case, I use 17.11.5.
image
In addition Install Windows 11 SDK (10.0.22621.0) and I recommend you try updating to MSVC v143 14.36–14.38.

Once you update VS, MSVC and SDK, delete Intermediate/, Saved/, Binaries/ from the project .

There also seems to be a memory problem.

But why do i have do delete the Intermediate/, Saved/, Binaries/ from the project when i do that it doesn’t let me open the project

changed version and still don’t works