here’s the output log
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:253][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkLt135_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:356][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:385][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwd_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:476][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:508][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:586][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:615][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_RU.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:694][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:726][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:810][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:840][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStop_LU.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:948][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.53:972][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:034][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:063][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:155][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:186][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart90_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:337][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:364][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_R.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:433][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:462][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart180_L.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:531][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:562][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkFwdStart.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:682][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:712][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwd_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:802][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:834][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_RU_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:893][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.54:919][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStop_LU_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:099][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:130][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_WalkBwdStart_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:289][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:314][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90R_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:426][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:463][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch_Turn90L_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:601][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:625][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/CrouchLoop_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:689][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:734][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle_new.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:799][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:823][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Crouch2Idle.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:918][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.55:953][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb2m.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:101][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:130][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/Climb1m.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:237][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:271][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH_90.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:367][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:392][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_RH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:452][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90 -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:484][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH_90.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:579][ 0]LogCook:Display: Cooking /Game/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:604][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/MovementAnimsetPro/Animations/InPlace/ButtonPush_LH.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:647][ 0]LogCook:Display: Cooking /Game/Animation/RunMovemet -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:670][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/Animation/RunMovemet.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:755][ 0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/PlayeInfo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:757][ 0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/PlayeInfo.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:813][ 0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:879][ 0]LogCook:Error: Error loading D:/ProjectShooter/Content/PlayeInfo.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:906][ 0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/NewWidgetBlueprint.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:914][ 0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/NewWidgetBlueprint.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:925][ 0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:937][ 0]LogCook:Error: Error loading D:/ProjectShooter/Content/NewWidgetBlueprint.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:971][ 0]LogLinker:Warning: Asset 'D:/ProjectShooter/Content/MainUI.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:980][ 0]LogLinker:Warning: Unable to load package (D:/ProjectShooter/Content/MainUI.uasset) PackageVersion 517, MaxExpected 508 : LicenseePackageVersion 0, MaxExpected 0.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.56:991][ 0]CookResults:Error: Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
PackagingResults:Error: Error Error Error loading D:/ProjectShooter/Content/MainUI.uasset!
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:002][ 0]LogCook:Error: Error loading D:/ProjectShooter/Content/MainUI.uasset!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:486][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:530][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:534][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:564][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:577][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.57:613][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:016][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:070][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:074][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:106][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:117][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.58:150][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:023][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:042][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:048][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:057][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:070][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:079][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:113][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:125][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:134][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:145][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:156][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:185][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:237][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:248][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:257][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:310][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:325][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:331][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:344][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Sparks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:363][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:420][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:426][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Steam_Lit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:437][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:467][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:481][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:490][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:506][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:514][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:522][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:533][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:558][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:565][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:867][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:882][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Lamp_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:891][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:903][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:915][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:953][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Lamp_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.15.59:957][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:014][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:035][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:047][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:056][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_MacroVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:068][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:084][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:088][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:099][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:113][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:121][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_New.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:138][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:146][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:154][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:165][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:187][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:198][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:209][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:231][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:242][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:253][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:265][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:282][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:285][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:299][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:307][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:325][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:332][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:341][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:351][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:370][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:373][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:449][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Gradinet_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:463][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:472][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:508][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:515][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:526][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:537][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:575][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:582][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:592][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Grime.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:614][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:617][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:631][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Panels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:649][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:661][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:671][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Poured.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:690][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:693][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:703][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:752][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:759][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Concrete_Tiles.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:823][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:859][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Grass_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:869][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:889][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:893][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:903][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Gravel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:920][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_ground_Moss_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:924][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Ground_Moss_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:935][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Ground_Moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.00:967][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:041][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:047][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:056][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:071][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Chrome.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:129][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Copper_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:131][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:151][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Gold_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:154][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Gold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:171][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Rust_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:176][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Rust.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:191][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:198][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Metal_Steel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:209][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Metal_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:226][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:232][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:243][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Basalt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:265][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:289][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:298][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:309][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Sandstone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:331][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:341][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Rock_Slate_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:352][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Rock_Slate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:372][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Checker_Noise_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:390][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Single_Tile_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:399][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:408][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Dot_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:419][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:437][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:441][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:451][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:470][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:481][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:484][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Tech_Panel_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:498][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Tech_Panel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:514][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Lake.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:526][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Water_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:531][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:550][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:563][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:572][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:582][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:602][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:606][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:620][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:628][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Oak_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:636][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Oak.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:652][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:660][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Pine_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:669][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Pine.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:687][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:691][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:702][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Wood_Walnut.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:719][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:724][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:735][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:752][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:757][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:799][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:803][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_400x200.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:826][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Door_400x300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:835][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Architecture/Wall_Window_400x300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:860][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:889][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Background_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:924][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:978][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Dust_Particle_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:981][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.01:993][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Particles/P_Ambient_Dust.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:014][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/MaterialSphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:027][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:041][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:049][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_Frame_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:058][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_Frame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:069][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_CornerFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:083][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_DoorFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:094][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:104][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_GlassWindow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:117][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:126][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_PillarFrame300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:139][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:148][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Textures/T_TableRound_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:157][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:169][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:182][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Props/SM_WindowFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:310][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:337][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.02:345][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:425][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:463][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:498][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:509][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.03:519][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Collapse02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:090][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Steam01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:180][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:193][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.06:298][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:247][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/Wavs/SniperRifle_ZoomIn.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:254][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:305][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/SniperRifle/SniperRifle_ZoomIn_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:306][ 0]LogCook:Display: Forcing save package D:/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap because was already requeued once
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:317][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:350][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:363][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.07:478][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:139][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/StarterContent/Maps/StarterMap.umap
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:436][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Wavs/Shotgun_Lower.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:614][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:654][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Shotgun/Shotgun_Lower_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:661][ 0]LogCook:Display: Forcing save package ../../../Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.10:670][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:042][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:114][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/wavs/RocketLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:120][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:168][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/RocketLauncher/RocketLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:205][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Attenuation/ProjectileImpact_att.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:230][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:384][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:399][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:419][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:440][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:464][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/Rifle_ImpactBody05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:475][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:517][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/Rifle_ImpactBody_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:604][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:627][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:650][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_FireEnd03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:699][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:732][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:762][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Rifle/Wavs/RifleB_Fire_End_ST03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:768][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:797][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Rifle/RifleB_FireEnd_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:888][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Pistol/Wavs/Pistol_ReloadMagEject01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:900][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.11:961][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Pistol/Pistol_MagEject_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:018][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/Knife/Wavs/Knife_Lower.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:023][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/Knife/Knife_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:084][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/Knife/Knife_Lower_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:155][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:174][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:196][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Reload03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:208][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:250][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Reload_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:300][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Lower.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:306][ 0]LogCook:Display: Cooking /Game/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:337][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/WeaponPack/Sound/GrenadeLauncher/GrenadeLauncher_Lower_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:400][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Work_Harder_looped__Epic_Industrial_Theme_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:404][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Indust
rial_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:482][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Work_Harder_looped__Epic_Industrial_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:519][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Heroes__Dramatic_Cinematic_Theme_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:526][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:557][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Heroes__Dramatic_Cinematic_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:598][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Wavs/Experiment_looped__Electronic_Rock_Theme_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:606][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Ro
ck_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:642][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/_DIFFERENT_MUSIC/Cues/Experiment_looped__Electronic_Rock_Theme__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:691][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Wavs/Dark_Side.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:699][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:775][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/SpaceAdventureMusicPack/Cues/Dark_Side_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:825][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__5__Version_2_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:832][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uass
et
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:907][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__5__Version_2__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:941][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:951][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.12:982][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:022][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Wavs/Scary_Theme__1__Version_2_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:031][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uass
et
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:058][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ScaryMysticalMusicPack/Cues/Scary_Theme__1__Version_2__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:101][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Let_s_Rock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:105][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:180][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Let_s_Rock_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:228][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Wavs/Don_t_stop_looped.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:232][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:262][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RockMusicPack/Cues/Don_t_stop_looped_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:313][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Heroes_Among_Us.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:319][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:397][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Heroes_Among_Us_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:431][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Drive_Angry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:439][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:471][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Drive_Angry_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:513][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Crazy_In_My_Mind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:518][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:549][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Crazy_In_My_Mind_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:598][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Wavs/Activate_Your_Power.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:606][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:637][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/RealRockMusicPack/Cues/Activate_Your_Power_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:691][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Story_at_Night__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:705][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:762][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Story_at_Night__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:793][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Mystical_house.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:802][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:832][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Mystical_house_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:901][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Wavs/Funny_Horror.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:914][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.13:945][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MysticalGameMusicPack/Cues/Funny_Horror_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:002][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:015][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:082][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_5_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:130][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:136][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:168][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:232][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Wavs/Medieval_Theme_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:237][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:267][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalMusicPack/Cues/Medieval_Theme_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:307][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Wavs/Medieval_Track__1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:314][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:378][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/MedievalAdventureAncient/Cues/Medieval_Track__1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:406][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:411][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Heavy_Riff_5__Looped__Cue. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:457][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:467][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:529][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:565][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:578][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:618][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:669][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Wavs/Heavy_Riff_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:675][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:704][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/HeavyRiffs/Cues/Heavy_Riff_1_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:740][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Time_For_Adventures.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:749][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:816][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Time_For_Adventures_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:844][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Wavs/Brave_Heart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:858][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:888][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrailerMusicPack/Cues/Brave_Heart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:956][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic__New_version_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.14:966][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:050][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic__New_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:083][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Wavs/Epic_Drums__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:097][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:128][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicTrack_TheLastStand/Cues/Epic_Drums__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:164][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_Percussions_Version__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:172][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cu
es/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:248][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_Percussions_Version__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:289][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Part_1_Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:302][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warr
ior_NEW__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:332][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Part_1_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:457][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Wavs/Heart_of_Warrior_NEW__Heavy_Part_Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:464][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_
Warrior_NEW__Heavy_Part_Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:496][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicRockTrack_HeartOfWarrior/Cues/Heart_of_Warrior_NEW__Heavy_Part_Looped__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:574][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__9__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:583][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:657][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__9__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:760][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__8.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:766][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:797][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__8_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:923][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__6__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:950][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cu
e.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.15:981][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__6__No_Drums__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:100][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__5__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:115][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:146][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__5__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:269][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:281][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:309][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__4_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:417][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__2__No_Drums_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:421][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cu
e.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:452][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__2__No_Drums__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:563][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__1__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:574][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.ua
sset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:604][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__1__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:702][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Wavs/Epic_Battle__10.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:714][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:745][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EpicBattleTrailersAndLoops/Cues/Epic_Battle__10_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:907][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Time_For_Action.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:922][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.16:972][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Time_For_Action_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:074][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/No_Way_Back.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:087][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:117][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/No_Way_Back_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:220][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Heart_of_Warrior__cutted_version_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:231][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_v
ersion__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:260][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Heart_of_Warrior__cutted_version__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:388][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Fatality_Racer__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:397][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:428][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Fatality_Racer__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:528][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Wavs/Be_Faster__Looped_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:537][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:568][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/EnergyHardRockMusicPack/Cues/Be_Faster__Looped__Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:651][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__9.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:660][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:723][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__9_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:792][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:798][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:830][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__7_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:923][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:931][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.17:961][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__5_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:087][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:098][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
LogFileManager:Error: Error flushing file: D:/ProjectShooter/Saved/Logs/ProjectShooter.log (The volume for a file has been externally altered so that the opened file is no longer valid.)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:126][ 0]LogSavePackage:Display: Finished SavePackage D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__3_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:279][ 0]LogCook:Display: Marking D:/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Wavs/Abstract_Vision__1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2019.04.27-18.16.18:290][ 0]LogCook:Display: Cooking /Game/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision__1_Cue -> D:/ProjectShooter/Saved/Cooked/WindowsNoEditor/ProjectShooter/Content/MegaGameMusicCollection/ElectronicAbstractMusicPack/Cues/Abstract_Vision_ (post truncated)