Hi every one,
I had the same issue than you.
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]
I’m working on Unreal Engine 5.1.1, my project contains not a lot of Blueprints and code, and I had this error so I didn’t understand where the problem came from.
I finaly fixed the issue and my project have been package well.
Step to follow:
- Install Visual studio 2022 or Update the old version to the lastet version.
2.Open the VisualStudio22_Installer and enable the following settings:
- Desktop & Mobile section:
- Enable “Desktop development with C++”
- Game section:
- Enable “Games development with Unity”
- Enable “Games development with C++”
Go back on your Unreal project:
-
In the project settings/ Platforms/ Windows
In the D3D12/ D3D11 Targeted Shader Formats, make sure that SM5 and SM6 are enabled (Enable SM5 for both). -
You can find below the previous section “Toolchain”, apply Visual studio 2022.
-
Close the project settings.
-
In the project Editor go on the Platorms panel to package your project, and in the windows platform/ DESKTOP-… , click on Force Update Device (to update your SDK drivers) and restart your project.
-
When your project is restarted, go on the Platforms panel, select windows and Package project
I hope it will work for you guys. If not I found the problem by launching the game with the Project Launcher
The Output Log send me this message:
ERROR: UnrealBuildTool has banned the MSVC 14.32.31326-14.32.31328
toolchains due to compiler issues. Please install a different toolchain
from the Visual Studio installer.
So I updated Visual Studio and verified that the new version is compatible with my project settings.