Who develops on the āHorror Engineā template in UE4?
I have quite a lot of triggers and events at my level. I enable autosaves on some of them.
If I load the saves I made at the beginning of the level, then everything is fine. But if I load more recent saves, then a problem arises.
If I run the game in the editor, then when loading saves, I get āInfinite Loopā in the āHE_SaveGameComponentā.
*Infinite loop detected.*
*Blueprint: HE_SaveGameComponent*
*Function: Outputs Call Stack: Show*
If I start the game in the build, then when loading the save, the error does not appear, but the loading screen is endless. Although the ambient sounds begin to play.
The error occurs if I start loading more recent saves. It seems that the more events and blueprints that are saved in a level, the more likely it is that this error will appear when loading.
Has anyone encountered this?
How did you solve the problem?