optimized cyborg with multiple LOD on tris/vertex and texture, the character are skeletal mesh.
vertex:
- LOD 0: 18,383
- LOD 1: 13,761
- LOD 2: 9,761
- LOD 3: 5,955
- LOD 4: 388
Texture size: 2048 - 128
Animation:
- attack 1
- attack 2
- attack 3
- idle 1
- idle 2
- flying
- fast flying
- victory
- victory loop
- death
Socket list:
- 5 booster socket (located on "Manuver" bone)
- 1 gas vent ( located on "Main_Driver" bone)
- 2 Main engine (Located on "Main" bone)
Animation List :
animation list :
- attack 1
- attack 2
- attack 3
- died
- Fly
- Fast Fly
- idle 1
- idle 2
- Victory 1
- Victory 2
video : here