the LOD are available for vertex LOD and Texture LOD, the static mesh use custom made Collision, optimized and ready to use.
mesh list :
- Gate (didn't have static mesh)
- Wall
- Corner
- Ladder (ladder are static)
- Watchtower
LOD data : (skeletal mesh)
- Corner :
- LOD0 : 1764 tris 2k texture
- LOD1 : 1234 tris 1k texture
- LOD2 : 792 tris 512 texture
- LOD3 : 440 tris 256 texture
- LOD4 : 70 tris 128 texture
2. Gate :
- LOD0 : 12,574 tris 2k texture
- LOD1 : 5624 tris 1k texture
- LOD2 : 5624 tris 512 texture
- LOD3 : 2508 tris 256 teture
- LOD4 : 2508 tris 128 texture
3. Wall :
- lod0 : 1944 tris 2k texture
- lod1 : 1360 tris 1k texture
- lod2 : 874 tris 512 texture
- lod3 : 388 tris 256 texture
- lod4 : 58 tris 128 texture
4. Watchtower :
- LOD 0 : 9168 tris 2k texture
- LOD 1 : 6417 tris 1k texture
- LOD 2 : 3666 tris 512 texture
- LOD 3 : 1282 tris 256 texture
- LOD 4 : 384 tris 128 texture
Video / documentation : here
note : LOD already implemented.
note 2 : static mesh are capable to use light mass.
fell free to ask question