void UEnvQueryGenerator_BlueprintBase::AddGeneratedVector(FVector Vector) const
{
check(CachedQueryInstance);
if (ensure(ItemType->IsChildOf<UEnvQueryItemType_ActorBase>() == false))
{
CachedQueryInstance->AddItemData<UEnvQueryItemType_Point>(Vector);
}
else
{
UE_LOG(LogEQS, Error, TEXT(“Trying to generate a Vector item while generator %s is configured to produce Actor items”)
, *GetName());
}
}
It shouldn’t be UEnvQueryItemType_VectorBase?