I finally released Sphoxie on Steam

Hello everybody! I’ve been working on my first PC game “Sphoxie” for many years (too many years) and I finally released it! I never thought I’d make it to the end but here we are. Sphoxie started it’s life as an iOS game but was really held back by the touch controls and that was the reason I decided to make a PC version to see it’s full potential.

The reason it took so long was because life got in the way, I started new jobs that were draining and would use my vacation time as to make progress. I tried a Swiss crowd funding attempt but that failed to reach it’s goal, that may have slowed my roll but it didn’t stop it.

Anyway what is Sphoxie?

It’s a physics based rolling ball game, in it you take control of the little dude and must navigate all the 27 levels to make it home.

Words do no justice so check out this little trailer I made for it:

Check out the steam page for screen shots.

If you’re curious about gamedev or as to how I made Sphoxie, here’s a play list of the development video blogs, I’ll eventually make a post mortem over the weekend to talk about the aftermath of it all.

I would like to thank Epic Games for making an amazing engine available to just anyone willing to put the time and effort to get something done.

I hope you give Sphoxie a shot and I’m open to all kinds of feedback!