I am a new game developer. I have never created a game before, nor did I have 3D artist experience. I have been developing my video game for a year, and created over 100 3D assets in Blender for my game.
I just realize I can import smooth shaded .fbx to UE5. Previously, I have been using subdivision to smooth the look of my meshes, thinking that is the only way to go. Now I feel stupid.
![]()
I may have to go through all my previous 3D work to smooth shade most of my assets and re-import. Maybe even reduces the vertices I used while using shade smoothing to improve my game performance and size (sometimes I used a lot of vertices to give smooth feel). I feel so stupid not knowing this obvious 3D design tool, and my mistake added tons of future work hours having to rework all my assets in Blender and re-import to Unreal. ![]()