I feel stupid never used shade smoothing before importing after creating 100+ 3D meshes for my game

I am a new game developer. I have never created a game before, nor did I have 3D artist experience. I have been developing my video game for a year, and created over 100 3D assets in Blender for my game.

I just realize I can import smooth shaded .fbx to UE5. Previously, I have been using subdivision to smooth the look of my meshes, thinking that is the only way to go. Now I feel stupid. :tired_face: :tired_face: :tired_face:

I may have to go through all my previous 3D work to smooth shade most of my assets and re-import. Maybe even reduces the vertices I used while using shade smoothing to improve my game performance and size (sometimes I used a lot of vertices to give smooth feel). I feel so stupid not knowing this obvious 3D design tool, and my mistake added tons of future work hours having to rework all my assets in Blender and re-import to Unreal. :pensive_face:

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Ha! I’ve been there… many ‘wasted’ hours on assumptions I’ve made :grin:

You may get away with using the decimate modifier (un-subdivide) on your meshes to optimize the poly count, depending on how you subdivided and modified the meshes.

You can ‘Mark Sharp’ the edges on smooth shaded models to keep sharp lines (or model your geometry using tight bevels). This is necessary for low poly stuff with hard edges shading properly.

thanks for letting me know. I actualy had no idea what mark sharp does. Now I know thanks to you. It will help me a lot. Thank you :sob: