I failed at the first tutorial :(

Hi everyone.
I have a really basic question for you.
I’m not a complete noob, i’ve done some 3d modelling before so understand the basic of creating objects and things so was doing ok following the tutorial on creating a little house.
I got to the final part of this page -

.unrealengine/latest/INT/Engine/QuickStart/3/index.html

and this is where I started to come unstuck.
How to I create the window and doors? can create the block and shape it into a wall, but how do i cut out the area for the door?
I figured i could use 3 seperate blocks; to the left of the door, to the right of the door and above the door, but they don’t line up perfectly and this seems like it’s a really poor way of doing it.
What am I missing and how to I make some holes?

-either use the assets which are included in the starter content
-when you use bsp brushes, use the subtraction mode
-otherwise you will have to do it in your 3d program :slight_smile:

Hay buddy like you iam a noob(ish) so we have to stick togeather:) if you go in to the leval and use a box tool resize it and set the bush to subtractive then you should be abe to stik it in to the wall to create a hole and then just stick the window frame from the starter content round the outside problem sorted

What I’ve noticed from here is that I have the same issue. And it’s not for lack of understanding what I need to do, it’s more for finding where the settings/options for this are. In every tutorial I have seen, the options are not available on the download I did two days ago (ver 4.7.2)

In both the “modes” and “details” tabs in the UI, there is nothing about subtractive brush modes and the like. I cannot for the life of me find any trace of them in any menu I search under. Been looking for nearly two hours and nada. Could someone please, pretty please, point this out.

Thanks

There are two ways how you could do it :slight_smile:

Don’t worry it takes some getting used to I’m dying badly on a minimap tutorial that’s supposedly straightforward for anyone else.

hopefully someone who has done it will step in and help, hang in there!

That scene is built using the assets found under ‘architecture’ in the starter content.

Firstly, thanks for the responses, that was **** fast! :smiley: Secondly, this helped me find my mistake: I was looking for this under basic objects instead of BSP. facedesk I guess I should take a step back and learn what all the terminology in UE4 is first, which may make understanding different components of the UI and tutorials for them easier.