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Running Mono…
Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
/Users/Shared/Epic Games/UE_4.27/Engine /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac
Creating makefile for MyProject2123Editor (no existing makefile)
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Parsing headers for MyProject2123Editor
Running UnrealHeaderTool “/Users/sagardwevedi/Documents/Unreal Projects/MyProject2123/MyProject2123.uproject” “/Users/sagardwevedi/Documents/Unreal Projects/MyProject2123/Intermediate/Build/Mac/x86_64/MyProject2123Editor/Development/MyProject2123Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog="/Users/sagardwevedi/Library/Application Support/Epic/UnrealBuildTool/Log_UHT.txt" -installed
2022-03-21 17:05:09.060 UnrealHeaderTool[2888:49018] [UE4] Looking for binary: …/…/…/Engine/Programs/UnrealHeaderTool/Config/BinaryConfig.ini
LogInit: Display: Loading text-based GConfig…
Reflection code generated for MyProject2123Editor in 3.8529199 seconds
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Building MyProject2123Editor…
Performing 7 actions (5 in parallel)
[1/7] Compile SharedPCH.Engine.ShadowErrors.h
In file included from /Users/sagardwevedi/Documents/Unreal Projects/MyProject2123/Intermediate/Build/Mac/x86_64/MyProject2123Editor/Development/Engine/SharedPCH.Engine.ShadowErrors.h:284:
In file included from /Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:572:
/Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Engine/Classes/Materials/Material.h:1279:26: error: variable ‘LayerNames’ set but not used [-Werror,-Wunused-but-set-variable]
const TArray* LayerNames = &LayersExpression->GetLayerNames();
^
1 error generated.