I tried to represent a corpse as a ragdoll in Unreal using C++. However, it keeps colliding with the player and moving. I would like the corpse to either remain in place in the ragdoll pose or stop without any collisions.
I tried to represent a corpse as a ragdoll in Unreal using C++. However, it keeps colliding with the player and moving. I would like the corpse to either remain in place in the ragdoll pose or stop without any collisions.
You can adjust it’s collision settings to ignore pawns
Here is the documentation for it