I don't want the ragdoll and Pawn to collide. Please help me.

I tried to represent a corpse as a ragdoll in Unreal using C++. However, it keeps colliding with the player and moving. I would like the corpse to either remain in place in the ragdoll pose or stop without any collisions.

You can adjust it’s collision settings to ignore pawns :innocent:

Here is the documentation for it