I tried to represent a corpse as a ragdoll in Unreal using C++. However, it keeps colliding with the player and moving. I would like the corpse to either remain in place in the ragdoll pose or stop without any collisions.
I tried to represent a corpse as a ragdoll in Unreal using C++. However, it keeps colliding with the player and moving. I would like the corpse to either remain in place in the ragdoll pose or stop without any collisions.
You can adjust it’s collision settings to ignore pawns ![]()
Here is the documentation for it