Hi all,
I’m getting this error after PIE.
And here is the blueprint causing the issue:
During playtime, the game seems to do what it should do: I can play without anything strange happening (seemingly according to plan). However, once I finish PIE, the engine gives me this warning. Obviously something is set up wrong with Destroy Actor… but how do I fix this?
Thanks a lot in advance!
It’s pretty simple. You should store the actor reference in variable instead of using just return value from other frame) This usually leads to errors.
I figured it would be something simple.
However… I’m pretty sure I still did something wrong?
Because I still get the same error message.
I hope you’re trying to destroy your actor after you create it, right? Check yourself with print string nodes
I figured it out, thanks to print string nodes! As it turns out I accidentally delete the acter before it’s created because apparently I had used LMB as a binding for this action, which I was supposed to remove and forgot to.
Thanks for helping out!