I heard UE4 doesn’t have soft-body physics, yet I’ve seen videos showing bodies rippling i.e. soft-body physics, that I don’t think were using Flex.
Anyhow, is Flex something that’s like impossible OR infeasible/not good for someone experienced with UE4 to add? And makes UE4 not missing this physics anymore?
Just worried about this. I know Blender has soft-body physics.