This is for a beat em up style game. What I’m trying to do is check the third person character’s Y axis for their capsule component’s world location from within the enemy blueprint. And if the Enemy get’s within 50 units up or down of that Y, branch it a true or false condition, then logic can be implented to move toward player or not. And down the road, check that vector length and if far enough and in range the enemy can dash attack.
But why would it always be true? So if the TPC player’s capsule is 333, and we are within plus or minus of 50 + - only return true if so, otherwise false??