for instance: i dont see log UE_LOG(LogCharacterMovement, Verbose, TEXT(“Proxy %s received net update”), *CharacterOwner->GetName());
console: Log LogCharacterMovement = Log (i.e On), but nothing logging.
How to turn on ALL logs in ENTIRE engine with ANY verbosity once and for all?
For now i have following LOL solution: i overrided virtual engine function with copy-paste and replaced UE_LOGs with GEngine->AddOnScreenDebugMessage, and that works, now i can see logs at least… I understand that logs that i need are trigger every frame, but i need to see that logs in cirtain situations for short period of time. Actually i dont even need to write that logs to file, i just need to see it in Output Log window or smth.
UPD:
Ok, i found solution:
- open editor console
- log logcharactermovement verbose