I did everything as required:
- Copied n pasted config/androidengine.ini of unrealmatch3 to my project.
- Extrapermission: android billing as a correct format.
- On googleplay, i created 6 in app purchases which have id of a~f.
- If i press buy button, make an in app purchase blueprint will be implemented with the ID from a to f.
- I literally tried everything, read all documents again and again, but it fails with debug output “not allowed”
In case, i packaged unrealmatch project and uploaded to googleplay, and it works perfectly.
Suspected factors:
- This project contains save & load function.
I really would like to know whch cases cause in app purchase to fail as “not allowed”