Log started at 12/19/2025 23:33:41 (2025-12-20T05:33:41Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Vernd\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Vernd\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Vernd\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Vernd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealEngine5+UE_5.5\UBA-Eternum-Win64-Shipping.txt
Setting temp directory to ‘C:\Users\Vernd\AppData\Local\Temp\UnrealBuildTool\2f68a34f’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: D:\UnrealEngine5\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Eternum Win64 Shipping “-Project=D:\UnrealEngine5\UE5 Projects\Eternum\Eternum.uproject” “-Manifest=D:\UnrealEngine5\UE5 Projects\Eternum\Intermediate\Build\Manifest.xml” “-remoteini=D:\UnrealEngine5\UE5 Projects\Eternum” -skipdeploy “-log=C:\Users\Vernd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UnrealEngine5+UE_5.5\UBA-Eternum-Win64-Shipping.txt”
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘GameplayInsights’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ due to unsupported platform
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘LowLevelNetTrace’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘NFORDenoise’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘NNEDenoiser’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XInputDevice’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘UbaController’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘PixWinPlugin’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ due to unsupported platform
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘LowLevelNetTrace’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘NFORDenoise’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘NNEDenoiser’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘MsQuic’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘XInputDevice’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘UbaController’ due to unsupported platform in plugin descriptor
Creating makefile for Eternum (no existing makefile)
Skipping D:\UnrealEngine5\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\UnrealEngine5\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Unable to enumerate Visual Studio installations
No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
Total execution time: 118.73 seconds
Visual Studio 2022 x64 must be installed in order to build this target.
BuildException: Visual Studio 2022 x64 must be installed in order to build this target.
at UnrealBuildTool.VCEnvironmentParameters..ctor(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String ToolchainVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 465
at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String ToolchainVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 384
at UnrealBuildTool.WindowsPlatform.CreateVCEnvironment(TargetRules Target) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1137
at UnrealBuildTool.WindowsPlatform.ValidateTarget(TargetRules Target) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1316
at UnrealBuildTool.RulesAssembly.CreateTargetRulesInstance(String TypeName, TargetInfo TargetInfo, ILogger Logger, Boolean IsTestTarget, TargetRulesValidationOptions ValidationOptions) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 767
at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, TargetRulesValidationOptions ValidationOptions, UnrealIntermediateEnvironment IntermediateEnvironment) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 880
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1275
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1220
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1144
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 402
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 257
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 687
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
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[118.780]
