Hello, guys! I want the Main Character to be spawned with the weapon already attached so I figured I need to call the Equip function in the EventBeginPlay but since I don’t use the OnOverlapBegin function I don’t know how to cast it(because I don’t have the OtherActor variable)…I tried ATheGameCharacter* Main=Cast<ATheGameCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)); but with no success…then I tried to do it in Blueprints
but again, no success.
This is how my Equip function looks like:
Basically, I don’t know how to get a reference to the main character so I can call the Equip function!
As I am sure you guys can help me, I want to thank you in advance!