I dont know how to fix this error. [NOOB]

I need some help from my UE5 gurus though. I have this problem that chat gpt cant even help me with.

Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter2_C_UAID_2CF05DDD6EB4A6FF01_1150258656.CharacterMesh0.ABP_Quinn_C_0’
Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:LinkedIn
Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter2_C_UAID_2CF05DDD6EB4A6FF01_1150258656.Vest.ABP_Quinn_C_0’
Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter2_C_UAID_2CF05DDD6EB4A6FF01_1150258656.Shirt.ABP_Quinn_C_0’
Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter2_C_UAID_2CF05DDD6EB4A6FF01_1150258656.Pants.ABP_Quinn_C_0’
Trying to play a non-additive animation ‘MM_Land’ into a pose that is expected to be additive in anim instance ‘ABP_Quinn_C /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap:PersistentLevel.BP_ThirdPersonCharacter2_C_UAID_2CF05DDD6EB4A6FF01_1150258656.Glasses.ABP_Quinn_C_0’

I know this is old, but for anybody asking in the future, click on the animation sequence, search “additive”. change the type to “local space” and then base pose type to “frame from this animation” now make the frame it choses the last number of the animation. that should fix your issue.